Scope Andesite display to local production data
This commit is contained in:
+14
-70
@@ -2,7 +2,6 @@
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-- Two Create Item Vaults are discovered by their contents and remembered.
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local REFRESH_SECONDS = 1
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local SENSOR_SETTLE_SECONDS = 0.15
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local MIN_WIDTH = 28
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local MIN_HEIGHT = 13
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local CLUTCH_OUTPUT_SIDE = "left"
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@@ -41,14 +40,10 @@ end
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local requestedRunning = loadText(STATE_FILE) == "RUNNING"
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local devices = textutils.unserialize(loadText(DEVICE_FILE) or "") or {}
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local capacityCache = {}
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local lastAppliedRunning = nil
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local function setMachineRunning(running)
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local level = running and OUTPUT_LEVEL_WHEN_RUNNING or not OUTPUT_LEVEL_WHEN_RUNNING
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redstone.setOutput(CLUTCH_OUTPUT_SIDE, level)
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local changed = lastAppliedRunning ~= running
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lastAppliedRunning = running
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return changed
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end
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-- Fail safe while peripherals are being discovered.
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@@ -102,17 +97,6 @@ local function formatInteger(value)
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return table.concat(parts, ".")
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end
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local function getValueIgnoringCase(data, wantedKeys)
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if type(data) ~= "table" then return nil end
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for key, value in pairs(data) do
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local lowered = tostring(key):lower()
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for _, wanted in ipairs(wantedKeys) do
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if lowered == wanted:lower() then return value end
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end
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end
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return nil
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end
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local function isVault(name)
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return peripheral.isPresent(name)
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and peripheral.hasType(name, "inventory")
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@@ -220,61 +204,24 @@ local function discoverVaults()
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return savedZinc or getInventory(devices.zinc), savedAlloy or getInventory(devices.alloy)
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end
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local function discoverStressometer()
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for _, name in ipairs(peripheral.getNames()) do
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if peripheral.hasType(name, "block_reader") then
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local ok, data = pcall(peripheral.call, name, "getBlockData")
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if ok and type(data) == "table" and tonumber(getValueIgnoringCase(data, { "Speed" })) then
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local network = getValueIgnoringCase(data, { "Network" })
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local speed = math.abs(tonumber(getValueIgnoringCase(data, { "Speed" })) or 0)
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if type(network) == "table" then
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local capacity = tonumber(getValueIgnoringCase(network, { "Capacity" })) or 0
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local usage = tonumber(getValueIgnoringCase(network, { "Stress" })) or 0
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local load = capacity > 0 and usage / capacity * 100 or 0
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return speed, capacity, usage, load
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end
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return speed, nil, nil, nil
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end
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end
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end
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return nil, nil, nil, nil
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end
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local function evaluate()
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local zincVault, alloyVault = discoverVaults()
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local zinc = countItems(zincVault, ZINC_ITEMS)
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local alloy = countItems(alloyVault, ALLOY_ITEMS)
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local speed, capacity, usage, load = discoverStressometer()
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local missing = not zincVault or not alloyVault
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local noMaterial = zincVault and zinc <= 0
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local outputFull = alloyVault and alloyVault.capacity > 0 and alloyVault.total >= alloyVault.capacity
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local overstressed = capacity and usage and usage > capacity
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local allowed = not missing and not noMaterial and not outputFull and not overstressed
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local allowed = not missing and not noMaterial and not outputFull
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local effectiveRunning = requestedRunning and allowed
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local outputChanged = setMachineRunning(effectiveRunning)
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-- Create updates the kinetic network after the redstone event. Without a
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-- short settling period, the first frame after a touch shows the previous
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-- state and therefore looks inverted.
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if outputChanged then
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sleep(SENSOR_SETTLE_SECONDS)
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speed, capacity, usage, load = discoverStressometer()
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overstressed = capacity and usage and usage > capacity
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if overstressed and effectiveRunning then
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effectiveRunning = false
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setMachineRunning(false)
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end
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end
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setMachineRunning(effectiveRunning)
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local status, color = "STOPPED", colors.red
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if requestedRunning then
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if missing then status, color = "NO VAULT DATA", colors.red
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elseif noMaterial then status, color = "WAITING: NO ZINC", colors.orange
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elseif outputFull then status, color = "STANDBY: OUTPUT FULL", colors.orange
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elseif overstressed then status, color = "STOPPED: OVERSTRESSED", colors.red
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elseif not speed or speed == 0 then status, color = "STARTING / NO ROTATION", colors.orange
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else status, color = "RUNNING", colors.lime end
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end
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@@ -283,10 +230,8 @@ local function evaluate()
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alloyVault = alloyVault,
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zinc = zinc,
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alloy = alloy,
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speed = speed,
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capacity = capacity,
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usage = usage,
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load = load,
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noMaterial = noMaterial,
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outputFull = outputFull,
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status = status,
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statusColor = color,
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effectiveRunning = effectiveRunning,
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@@ -339,21 +284,20 @@ local function render()
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drawInventory(4, "ALLOY", data.alloy, data.alloyVault,
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data.alloyVault and data.alloyVault.total >= data.alloyVault.capacity and colors.orange or colors.lime)
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center(6, "MACHINE SHAFT", colors.cyan)
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if data.speed ~= nil then
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center(7, ("Speed: %.1f RPM"):format(data.speed), data.speed > 0 and colors.lime or colors.orange)
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center(6, "LOCAL CONTROL", colors.cyan)
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if not data.zincVault then
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center(7, "INPUT: NO DATA", colors.red)
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else
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center(7, "Speed: NO DATA", colors.red)
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center(7, data.noMaterial and "INPUT: EMPTY" or "INPUT: READY",
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data.noMaterial and colors.orange or colors.lime)
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end
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if data.capacity then
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center(8, "SU: " .. formatInteger(data.usage) .. " / " .. formatInteger(data.capacity), colors.white)
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local loadText = ("Load: %.1f %%"):format(data.load):gsub("%.", ",")
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center(9, loadText, data.load >= 90 and colors.red or data.load >= 70 and colors.orange or colors.lime)
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if not data.alloyVault then
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center(8, "OUTPUT: NO DATA", colors.red)
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else
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center(8, "Shaft network offline", colors.gray)
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center(8, data.outputFull and "OUTPUT: FULL" or "OUTPUT: SPACE",
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data.outputFull and colors.orange or colors.lime)
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end
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center(11, data.status, data.statusColor)
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center(10, data.status, data.statusColor)
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drawButton(height, data)
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center(height, "Touch = Anlage freigeben/stoppen", colors.gray)
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end
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