Files
ATM10_CC_Codes/create_boiler_display.lua
T

222 lines
7.4 KiB
Lua

-- Create boiler status board for CC:Tweaked.
-- All Create values are read through Advanced Peripherals Block Readers.
local EXPECTED_BOILERS = 3
local REFRESH_SECONDS = 1
local MIN_WIDTH = 38
local MIN_HEIGHT = 14
local CLUTCH_OUTPUT_SIDE = "right"
local clutchButton = { x1 = 0, x2 = 0, y = 0 }
local monitor = peripheral.find("monitor")
if not monitor then
error("Kein Monitor gefunden. Monitor direkt oder per Wired Modem verbinden.", 0)
end
local function fitMonitor()
local chosen = 0.5
for step = 10, 1, -1 do
local scale = step / 2
local ok = pcall(monitor.setTextScale, scale)
if ok then
local width, height = monitor.getSize()
if width >= MIN_WIDTH and height >= MIN_HEIGHT then
chosen = scale
break
end
end
end
monitor.setTextScale(chosen)
monitor.setCursorBlink(false)
end
fitMonitor()
local function center(y, text, foreground, background)
local width = monitor.getSize()
text = tostring(text)
if #text > width then text = text:sub(1, width) end
local x = math.max(1, math.floor((width - #text) / 2) + 1)
monitor.setBackgroundColor(background or colors.black)
monitor.setTextColor(foreground or colors.white)
monitor.setCursorPos(1, y)
monitor.write((" "):rep(width))
monitor.setCursorPos(x, y)
monitor.write(text)
end
local function getValueIgnoringCase(data, wantedKeys)
if type(data) ~= "table" then return nil end
for key, value in pairs(data) do
local lowered = tostring(key):lower()
for _, wanted in ipairs(wantedKeys) do
if lowered == wanted:lower() then return value end
end
end
return nil
end
local function samePosition(a, b)
if type(a) ~= "table" or type(b) ~= "table" then return true end
return tonumber(a[1]) == tonumber(b[1])
and tonumber(a[2]) == tonumber(b[2])
and tonumber(a[3]) == tonumber(b[3])
end
local function discoverReaders()
local boilers, networks = {}, {}
local names = peripheral.getNames()
table.sort(names)
for _, name in ipairs(names) do
if peripheral.hasType(name, "block_reader") then
local ok, data = pcall(peripheral.call, name, "getBlockData")
if ok and type(data) == "table" then
local boiler = getValueIgnoringCase(data, { "Boiler" })
local network = getValueIgnoringCase(data, { "Network" })
local speed = getValueIgnoringCase(data, { "Speed" })
if type(boiler) == "table" then
boilers[#boilers + 1] = { name = name, data = data, boiler = boiler }
elseif type(network) == "table" and tonumber(speed) then
networks[#networks + 1] = { name = name, data = data, network = network }
end
end
end
end
return boilers, networks
end
local function readBoiler(entry)
if not entry then return "MISSING", "NO READER", colors.red end
local controller = getValueIgnoringCase(entry.data, { "Controller" })
local readerPos = getValueIgnoringCase(entry.data, { "LastKnownPos" })
if not samePosition(controller, readerPos) then
return "READER", "WRONG TANK", colors.red
end
local boiler = entry.boiler
local passive = tonumber(getValueIgnoringCase(boiler, { "PassiveHeat", "passive" })) or 0
local heat = tonumber(getValueIgnoringCase(boiler, { "ActiveHeat", "Heat", "actualHeat" })) or 0
local supply = tonumber(getValueIgnoringCase(boiler, { "Supply", "waterSupply" })) or 0
local engines = tonumber(getValueIgnoringCase(boiler, { "Engines", "attachedEngines" })) or 0
-- A heat source alone does not make the boiler operational. Create reports
-- PassiveHeat even when a campfire boiler has no water and is IDLE.
if supply <= 0 then return "IDLE", "NO WATER", colors.red end
if engines <= 0 then return "IDLE", "NO ENGINE", colors.red end
if passive > 0 then return "ONLINE", "CAMPFIRE", colors.lime end
if heat >= 18 then return "ONLINE", "SUPERHEATED", colors.lime end
if heat > 0 then return "ONLINE", "HEATED", colors.lime end
return "IDLE", "NO HEAT", colors.orange
end
local function readMainShaft(entry)
if not entry then return nil, nil, nil, nil end
local speed = math.abs(tonumber(getValueIgnoringCase(entry.data, { "Speed" })) or 0)
local capacity = tonumber(getValueIgnoringCase(entry.network, { "Capacity" })) or 0
local usage = tonumber(getValueIgnoringCase(entry.network, { "Stress" })) or 0
local load = capacity > 0 and usage / capacity * 100 or 0
return speed, capacity, usage, load
end
local function formatInteger(value)
value = math.floor(math.abs(tonumber(value) or 0) + 0.5)
local digits, parts = tostring(value), {}
while #digits > 3 do
table.insert(parts, 1, digits:sub(-3))
digits = digits:sub(1, -4)
end
table.insert(parts, 1, digits)
return table.concat(parts, ".")
end
local function drawClutchButton(height)
local width = monitor.getSize()
local signal = redstone.getOutput(CLUTCH_OUTPUT_SIDE)
local label = signal and " CLUTCH SIGNAL: ON " or " CLUTCH SIGNAL: OFF "
local x = math.max(1, math.floor((width - #label) / 2) + 1)
local y = math.max(13, height - 1)
clutchButton.x1 = x
clutchButton.x2 = math.min(width, x + #label - 1)
clutchButton.y = y
monitor.setCursorPos(1, y)
monitor.setBackgroundColor(colors.black)
monitor.write((" "):rep(width))
monitor.setCursorPos(x, y)
monitor.setBackgroundColor(signal and colors.orange or colors.gray)
monitor.setTextColor(colors.black)
monitor.write(label)
monitor.setBackgroundColor(colors.black)
end
local function toggleClutchSignal()
local signal = redstone.getOutput(CLUTCH_OUTPUT_SIDE)
redstone.setOutput(CLUTCH_OUTPUT_SIDE, not signal)
end
local function render()
local _, height = monitor.getSize()
local boilers, networks = discoverReaders()
local speed, capacity, usage, load = readMainShaft(networks[1])
monitor.setBackgroundColor(colors.black)
monitor.clear()
center(1, "CREATE KRAFTWERK", colors.cyan)
for index = 1, EXPECTED_BOILERS do
local state, heatMode, color = readBoiler(boilers[index])
center(2 + index, ("BOILER %d %-7s %s"):format(index, state, heatMode), color)
end
center(7, "MAIN SHAFT", colors.cyan)
if speed then
center(8, ("Speed: %.1f RPM"):format(speed), speed > 0 and colors.lime or colors.orange)
center(9, "Capacity: " .. formatInteger(capacity) .. " SU", colors.white)
center(10, "Usage: " .. formatInteger(usage) .. " SU", colors.white)
local loadText = ("Load: %.1f %%"):format(load):gsub("%.", ",")
center(11, loadText, load >= 90 and colors.red or load >= 70 and colors.orange or colors.lime)
else
center(8, "Kein Gauge-Reader gefunden", colors.red)
center(9, "Reader auf Speed-/Stressometer", colors.orange)
end
drawClutchButton(height)
center(height, "Touch = Redstone umschalten", colors.gray)
monitor.setTextColor(colors.white)
monitor.setBackgroundColor(colors.black)
term.setCursorPos(1, 1)
end
local function safeRender()
local ok, reason = pcall(render)
if not ok then
monitor.setBackgroundColor(colors.black)
monitor.clear()
center(1, "ANZEIGEFEHLER", colors.red)
center(3, tostring(reason), colors.orange)
end
end
safeRender()
local refreshTimer = os.startTimer(REFRESH_SECONDS)
while true do
local event, first, second, third = os.pullEvent()
if event == "timer" and first == refreshTimer then
safeRender()
refreshTimer = os.startTimer(REFRESH_SECONDS)
elseif event == "monitor_touch" then
local x, y = second, third
if y == clutchButton.y and x >= clutchButton.x1 and x <= clutchButton.x2 then
toggleClutchSignal()
safeRender()
end
end
end