Add mine equipment shed placeable scaffold

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Dystroyer8
2026-07-03 17:55:25 +02:00
commit 98288811f0
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# AutoDrive Layout Notes
The shed is designed around a simple one-way AutoDrive flow:
1. Existing network enters at `AD_Entrance`.
2. Route continues through the wide front opening to `AD_Exit`.
3. Parking branches lead from the inner lane to `AD_Parking_01` through `AD_Parking_04`.
4. Vehicles leave parking spots by reversing or looping back to `AD_Exit`, depending on your vehicle size and route style.
## Recommended In-Game Setup
- Use a straight connector from your yard road to `AD_Entrance`.
- Add a slow-speed node just before the shed opening.
- Create one destination per parking marker:
- `Mine Shed P1`
- `Mine Shed P2`
- `Mine Shed P3`
- `Mine Shed P4`
- Keep the entrance lane about 10 m wide.
- Avoid placing decorative props or collision pillars inside the middle lane.
## Marker Coordinates
These coordinates are local to the placeable root and must be converted by placement position in the savegame:
| Marker | Local X | Local Y | Local Z | Purpose |
| --- | ---: | ---: | ---: | --- |
| AD_Entrance | 0 | 0 | -24 | Connection from yard network |
| AD_Exit | 0 | 0 | -19 | Inner front lane node |
| AD_Parking_01 | -14 | 0 | 6 | Large left bay |
| AD_Parking_02 | -5 | 0 | 6 | Inner left bay |
| AD_Parking_03 | 5 | 0 | 6 | Inner right bay |
| AD_Parking_04 | 14 | 0 | 6 | Large right bay |