# FS25 Mine Equipment Shed Placeable prototype for a large mine-style equipment shed in Farming Simulator 25. ## Concept - Large industrial shed for tractors, loaders, trailers and mine equipment. - Wide front access for AutoDrive routes and manual turning. - Warm work lights, rugged corrugated metal, concrete, timber and steel look. - Prepared marker transforms for AutoDrive-friendly parking points. ## Target Dimensions - Footprint: about 42 m wide x 32 m deep - Entry width: about 28 m - Entry height: about 8 m - Internal driving lane: about 10 m wide - Parking bays: 4 large bays by default, expandable to 6 or 8 ## AutoDrive Plan AutoDrive routes are usually stored in the savegame/map network, so a placeable cannot reliably include final connected routes when the building may be placed anywhere. This mod prepares named transform markers in the i3d: - `AD_Entrance` - `AD_Exit` - `AD_Parking_01` - `AD_Parking_02` - `AD_Parking_03` - `AD_Parking_04` After placing the shed, create or import the AutoDrive nodes at those marker positions and connect `AD_Entrance` / `AD_Exit` to your existing route network. ## Current Status This is an initial code and structure prototype. The i3d contains placeholder geometry and marker nodes. Replace the placeholder meshes/materials in Giants Editor or Blender with the final model.