# AutoDrive Layout Notes The shed is designed around a simple one-way AutoDrive flow: 1. Existing network enters at `AD_Entrance`. 2. Route continues through the wide front opening to `AD_Exit`. 3. Parking branches lead from the inner lane to `AD_Parking_01` through `AD_Parking_04`. 4. Vehicles leave parking spots by reversing or looping back to `AD_Exit`, depending on your vehicle size and route style. ## Recommended In-Game Setup - Use a straight connector from your yard road to `AD_Entrance`. - Add a slow-speed node just before the shed opening. - Create one destination per parking marker: - `Mine Shed P1` - `Mine Shed P2` - `Mine Shed P3` - `Mine Shed P4` - Keep the entrance lane about 10 m wide. - Avoid placing decorative props or collision pillars inside the middle lane. ## Marker Coordinates These coordinates are local to the placeable root and must be converted by placement position in the savegame: | Marker | Local X | Local Y | Local Z | Purpose | | --- | ---: | ---: | ---: | --- | | AD_Entrance | 0 | 0 | -24 | Connection from yard network | | AD_Exit | 0 | 0 | -19 | Inner front lane node | | AD_Parking_01 | -14 | 0 | 6 | Large left bay | | AD_Parking_02 | -5 | 0 | 6 | Inner left bay | | AD_Parking_03 | 5 | 0 | 6 | Inner right bay | | AD_Parking_04 | 14 | 0 | 6 | Large right bay |