Mod ohne animationen aber halbwegs funktional. debug beschränkung fehlt noch ebenso animationen und 3d modell allgemein genauso wie effekte und animationen. aber mod läuft und funktion ist gegeben

This commit is contained in:
2026-07-02 03:33:26 +02:00
parent cb5064f1de
commit e1694513e9
6 changed files with 210 additions and 26 deletions
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="mineSilo" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
<storeData>
<name>LS25 Mine</name>
<functions>
<function>Mine produziert PAYDIRT</function>
</functions>
<image>placeables/mine/store_mine.dds</image>
<price>80000</price>
<dailyUpkeep>120</dailyUpkeep>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>NONE</brand>
<species>PLACEABLE</species>
<category>silos</category>
<brush>
<type>placeable</type>
<category>buildings</category>
<tab>silos</tab>
</brush>
<vertexBufferMemoryUsage>314112</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>78848</indexBufferMemoryUsage>
<textureMemoryUsage>786432</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
<audioMemoryUsage>0</audioMemoryUsage>
</storeData>
<base>
<filename>placeables/mine/mine.i3d</filename>
<canBeRenamed>true</canBeRenamed>
</base>
<placement useRandomYRotation="false" useManualYRotation="true" >
<testAreas>
<testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
<testArea startNode="testAreaStart02" endNode="testAreaEnd02" />
</testAreas>
<sounds>
<place template="siloImp" />
</sounds>
</placement>
<clearAreas>
<clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
</clearAreas>
<leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="30">
<levelAreas>
<levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="asphalt"/>
</levelAreas>
</leveling>
<indoorAreas/>
<tipOcclusionUpdateAreas>
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
</tipOcclusionUpdateAreas>
<ai>
<updateAreas>
<updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
</updateAreas>
<splines>
<spline node="aiSpline" />
</splines>
</ai>
<dynamicallyLoadedParts>
<dynamicallyLoadedPart filename="$data/placeables/shared/sellingStationGeneric/sellingStationGenericNoCover.i3d" node="0" linkNode="grainGutterLinkNode" />
</dynamicallyLoadedParts>
<infoTrigger triggerNode="infoTrigger"/>
<silo>
<loadingStation node="loadingTrigger" supportsExtension="true" storageRadius="50">
<loadTrigger triggerNode="loadingTrigger" fillLitersPerSecond="2000" dischargeNode="dischargeNode" fillTypes="PAYDIRT" aiNode="aiLoadingNode">
<effectNode effectClass="PipeEffect" effectNode="pipeEffect" materialType="pipe" fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0" />
<effectNode effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
<sounds>
<loading template="silosActive" />
</sounds>
</loadTrigger>
</loadingStation>
<!-- <unloadingStation supportsExtension="true" storageRadius="50">
<unloadTrigger exactFillRootNode="exactFillRootNode" fillTypes="PAYDIRT" aiNode="aiUnloadingNode"/>
</unloadingStation> -->
<storages>
<storage node="storage" fillTypes="PAYDIRT" capacity="200000" isExtension="false"/>
</storages>
</silo>
<!--<hotspots>
<hotspot type="UNLOADING" linkNode="mapPosition" teleportNode="teleportNode"/>
</hotspots>-->
<triggerMarkers>
<triggerMarker node="markerLoading" filename="$data/shared/assets/marker/markerIconLoad.i3d" />
<!--<triggerMarker node="markerUnloading" filename="$data/shared/assets/marker/markerIconUnload.i3d" />-->
</triggerMarkers>
<i3dMappings>
<i3dMapping id="clearAreaStart01" node="0>0|0" />
<i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
<i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
<i3dMapping id="levelAreaStart01" node="0>1|0" />
<i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
<i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
<i3dMapping id="testAreaStart01" node="0>2|0" />
<i3dMapping id="testAreaEnd01" node="0>2|0|0" />
<i3dMapping id="testAreaStart02" node="0>2|1" />
<i3dMapping id="testAreaEnd02" node="0>2|1|0" />
<i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>3|0" />
<i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>3|0|0" />
<i3dMapping id="loadingTrigger" node="0>4|0|0" />
<i3dMapping id="dischargeNode" node="0>4|0|1" />
<i3dMapping id="dischargeEffect" node="0>4|0|2" />
<i3dMapping id="pipeEffect" node="0>4|0|2|0" />
<i3dMapping id="pipeEffectSmoke" node="0>4|0|2|1" />
<i3dMapping id="aiLoadingNode" node="0>4|0|3" />
<i3dMapping id="markerLoading" node="0>4|1" />
<i3dMapping id="exactFillRootNode" node="0>5|0" />
<i3dMapping id="grainGutterLinkNode" node="0>5|1" />
<i3dMapping id="aiUnloadingNode" node="0>5|2" />
<i3dMapping id="markerUnloading" node="0>5|3" />
<i3dMapping id="mapPosition" node="0>6" />
<i3dMapping id="storage" node="0>7" />
<i3dMapping id="infoTrigger" node="0>8" />
<i3dMapping id="aiSpline" node="0>9" />
<i3dMapping id="teleportNode" node="0>10" />
</i3dMappings>
</placeable>