diff --git a/Anlage_Vorlage.png b/Anlage_Vorlage.png
new file mode 100644
index 0000000..df1509b
Binary files /dev/null and b/Anlage_Vorlage.png differ
diff --git a/asset_kandidaten_mine.txt b/asset_kandidaten_mine.txt
new file mode 100644
index 0000000..95c04c9
--- /dev/null
+++ b/asset_kandidaten_mine.txt
@@ -0,0 +1,527 @@
+LS25 Mine - Asset-Kandidaten fuer Foerderanlage / Mine
+Erstellt: 2026-07-04 02:33:33
+
+Ziel: Aus vorhandenen Basegame-/Mod-Assets eine frei platzierbare Mining Production Anlage kitbashen.
+Vorlage: rechteckige Grundflaeche, Crusher-Turm, Foerderbaender, Silos/Bunker, Materialboxen, LKW-Beladedurchfahrt.
+
+Gefundene Quellen:
+- Spiel: D:\SteamLibrary\steamapps\common\Farming Simulator 25
+- Mods: C:\Users\pasca\OneDrive\Dokumente\My Games\FarmingSimulator2025\mods
+- Mods: C:\Users\pasca\Documents\My Games\FarmingSimulator2025\mods
+
+Legende:
+- Score hoch = Dateiname/Pfad klingt stark passend, nicht automatisch optisch perfekt.
+- Erst im GIANTS Editor oeffnen/importieren und Lizenz/Abhaengigkeit beachten.
+- Bei Mod-Assets: Wenn wir Fremdassets verwenden, ist das fuer privat okay, fuer Release nur mit Erlaubnis/Lizenz.
+
+Empfohlene Suchstrategie im GIANTS Editor:
+1. Erst Basegame/PDLC pruefen, weil stabiler und sauberer.
+2. Dann Keno City / Limestone / FED Produktions Pack / Decorative Objects / ModularConcreteRamp ansehen.
+3. Nur ein Teil importieren, speichern, Build, Log pruefen.
+
+
+=== Sehr gute Kandidaten - zuerst anschauen ===
+[BASEGAME/PDLC] Score 90 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut, Industrie/Produktion
+ data\placeables\brandless\productionPointsSmall\debrisCrusher\debrisCrusher.i3d
+[BASEGAME/PDLC] Score 90 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut, Industrie/Produktion
+ data\placeables\brandless\productionPointsSmall\debrisCrusher\debrisCrusher.xml
+[BASEGAME/PDLC] Score 85 | Farming Simulator 25 | Mine/Steinbruch, Stein/Schuettgut, Industrie/Produktion
+ data\placeables\brandless\productionPointsGeneric\stoneQuarry\stoneQuarry.i3d
+[BASEGAME/PDLC] Score 85 | Farming Simulator 25 | Mine/Steinbruch, Stein/Schuettgut, Industrie/Produktion
+ data\placeables\brandless\productionPointsGeneric\stoneQuarry\stoneQuarry.xml
+[BASEGAME/PDLC] Score 80 | Farming Simulator 25 | Foerderband/Band, Lade-/Entladepunkt
+ data\shaders\grainUnloadingBeltShader.xml
+
+=== Gute Kandidaten - zweite Runde ===
+[BASEGAME/PDLC] Score 70 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut
+ data\placeables\brandless\sellingStationGeneric\debrisCrusher\debrisCrusher.i3d
+[BASEGAME/PDLC] Score 70 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut
+ data\placeables\brandless\sellingStationGeneric\debrisCrusher\debrisCrusher.xml
+[BASEGAME/PDLC] Score 70 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut
+ data\placeables\mapEU\sellingPoints\debrisCrusher\debrisCrusher.xml
+[MOD ZIP] Score 70 | FS25_Keno_City.zip | Brecher/Crusher, Stein/Schuettgut
+ map/placeables/sellingstations/debrisCrusher/debrisCrusher.xml
+[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager
+ data\placeables\brandless\bunkerSilos\bunkerSiloLarge\bunkerSiloLarge.i3d
+[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager
+ data\placeables\brandless\bunkerSilos\bunkerSiloLarge\bunkerSiloLarge.xml
+[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager
+ data\placeables\brandless\bunkerSilos\bunkerSiloMedium\bunkerSiloMedium.i3d
+[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager
+ data\placeables\brandless\bunkerSilos\bunkerSiloMedium\bunkerSiloMedium.xml
+[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager
+ data\placeables\brandless\bunkerSilos\bunkerSiloSmall\bunkerSiloSmall.i3d
+[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager
+ data\placeables\brandless\bunkerSilos\bunkerSiloSmall\bunkerSiloSmall.xml
+[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager
+ data\placeables\planET\bgaBunkerSilo\bgaBunkerSilo.i3d
+[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager
+ data\placeables\planET\bgaBunkerSilo\bgaBunkerSilo.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloHUD.zip | Trichter/Bunker, Silo/Lager
+ modDesc.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSilo40x16.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSilo40x16Left.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSilo40x16Right.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSilo40x22.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSilo40x22Left.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSilo40x22Right.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSiloDeko04.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSiloLarge40x16.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ i3d/bunkerSiloLarge40x22.i3d
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ languages/l10n_de.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ languages/l10n_en.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ languages/l10n_fr.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ modDesc.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSilo40x16.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSilo40x16Left.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSilo40x16Right.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSilo40x22.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSilo40x22Left.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSilo40x22Right.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSiloDeko04.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSiloLarge40x16.xml
+[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager
+ xml/bunkerSiloLarge40x22.xml
+[MOD ZIP] Score 65 | FS25_Courseplay.zip | Trichter/Bunker, Silo/Lager
+ config/gamePadHud/BunkerSiloGamePadHudPage.xml
+[MOD ZIP] Score 65 | FS25_Courseplay.zip | Trichter/Bunker, Silo/Lager
+ config/jobParameters/BunkerSiloJobParameterSetup.xml
+[MOD ZIP] Score 65 | FS25_Fed_Mods_Pack.zip | Trichter/Bunker, Silo/Lager
+ models/bunkerSiloBGA.i3d
+[MOD ZIP] Score 65 | FS25_Fed_Mods_Pack.zip | Trichter/Bunker, Silo/Lager
+ models/bunkerSiloBGA_2.i3d
+[MOD ZIP] Score 65 | FS25_Fed_Mods_Pack.zip | Trichter/Bunker, Silo/Lager
+ models/bunkerSiloBGA_XL.i3d
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloLarge/bgaBunkerSiloLarge.i3d
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloLarge/bgaBunkerSiloLarge.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloLarge/bgaBunkerSiloLarge_alfalfa.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloLarge/bgaBunkerSiloLarge_clover.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloSmall/bgaBunkerSiloSmall.i3d
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloSmall/bgaBunkerSiloSmall.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloVeryLarge/bgaBunkerSiloVeryLarge.i3d
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloVeryLarge/bgaBunkerSiloVeryLarge.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloVeryLarge/bgaBunkerSiloVeryLarge_alfalfa.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bgaBunkerSiloVeryLarge/bgaBunkerSiloVeryLarge_clover.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloLarge/bunkerSiloLarge.i3d
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloLarge/bunkerSiloLarge_alfalfa.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloLarge/bunkerSiloLarge_clover.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloMedium/bunkerSiloMedium.i3d
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloMedium/bunkerSiloMedium_alfalfa.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloMedium/bunkerSiloMedium_clover.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloSmall/bunkerSiloSmall.i3d
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloSmall/bunkerSiloSmall_alfalfa.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/bga/bunkerSiloSmall/bunkerSiloSmall_clover.xml
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/farms/farm01_Gmeinbauer/farm01_bunkerSilo/farm01_bunkerSilo.i3d
+[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager
+ mapGT/placeables/farms/farm01_Gmeinbauer/farm01_bunkerSilo/farm01_bunkerSilo.xml
+[MOD ZIP] Score 65 | FS25_Mine.zip | Mine/Steinbruch, Stein/Schuettgut
+ placeables/stoneQuarry/stoneQuarry.xml
+[MOD ZIP] Score 65 | FS25_Mine.zip | Mine/Steinbruch, Stein/Schuettgut
+ placeables/stoneQuarry/stoneQuarry.xml
+[BASEGAME/PDLC] Score 62 | Farming Simulator 25 | Foerderband/Band, Materialhaufen
+ data\effects\belt\beltMeshes_materialHolder.i3d
+[BASEGAME/PDLC] Score 62 | Farming Simulator 25 | Foerderband/Band, Materialhaufen
+ data\shared\materialHolders\tensionBelts\tensionBeltMaterialHolder.i3d
+[MOD ZIP] Score 62 | FS25_extendedSugarBeetAndPotatoHarvesters.zip | Foerderband/Band, Materialhaufen
+ materialHolders/beltMeshes_materialHolder.i3d
+[MOD ZIP] Score 60 | FS25_Keno_City.zip | Mine/Steinbruch, Bergbau-Filltype
+ map/placeables/miningTriggers/coalTriggers.i3d
+[MOD ZIP] Score 60 | FS25_Keno_City.zip | Mine/Steinbruch, Bergbau-Filltype
+ map/placeables/miningTriggers/coalTriggers.xml
+[MOD ZIP] Score 60 | FS25_Keno_City.zip | Mine/Steinbruch, Bergbau-Filltype
+ map/placeables/miningTriggers/paydirtTrigger.i3d
+[MOD ZIP] Score 60 | FS25_Keno_City.zip | Mine/Steinbruch, Bergbau-Filltype
+ map/placeables/miningTriggers/paydirtTriggers.xml
+[MOD ZIP] Score 60 | FS25_Mine.zip | Mine/Steinbruch, Bergbau-Filltype
+ placeables/coalmine/coalmine.xml
+[MOD ZIP] Score 60 | FS25_Mine.zip | Mine/Steinbruch, Bergbau-Filltype
+ placeables/ironore/iron.xml
+[MOD ZIP] Score 60 | FS25_Mine.zip | Mine/Steinbruch, Bergbau-Filltype
+ placeables/silverore/silver.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\effects\greenbean\greenbean_beltFruitsClean.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\effects\greenbean\greenbean_beltFruitsLeaves.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\effects\greenbean\greenbean_beltLeaves.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\effects\greenbean\greenbean_threshingBelt.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\effects\onion\onion_beltDirtDissolve.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\effects\onion\onion_beltFruits.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\effects\onion\onion_beltFruitsReduced.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\maps\mapAS\textures\buildings\animalTrader\animalTraderSimpleHusbandries.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenBarnSmall\chickenBarnSmall.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenBarnSmall\chickenBarnSmall.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop01\chickenCoop01.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop01\chickenCoop01.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop01\navigationMesh.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop02\chickenCoop02.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop02\chickenCoop02.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop02\navigationMesh.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop03\chickenCoop03.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop03\chickenCoop03.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\chickenCoop03\navigationMesh.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\cowBarn\cowBarn.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\cowBarn\cowBarn.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\cowBarn\cowBarnProps.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\cowBarnSmall\cowBarnSmall.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\cowBarnSmall\cowBarnSmall.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\doghouse\dogball.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\doghouse\doghouse.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\doghouse\doghouse.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\horseBarn\horseBarn.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\horseBarn\horseBarn.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\horseBarn\horseBarnProps.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\horseBarnSmall\horseBarnSmall.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\horseBarnSmall\horseBarnSmall.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\pigBarn\navigationMesh.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\pigBarn\pigBarn.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\pigBarn\pigBarn.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\pigBarn\pigBarnProps.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\pigBarnSmall\pigBarnSmall.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\pigBarnSmall\pigBarnSmall.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\sheepBarnSmall\sheepBarnSmall.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\sheepBarnSmall\sheepBarnSmall.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\sheepGoatBarn\sheepGoatBarn.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\sheepGoatBarn\sheepGoatBarn.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\sheepGoatBarn\sheepGoatBarnProps.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\specialCalfShed\specialCalfShed.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\specialCalfShed\specialCalfShed.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\specialCowStable\specialCowStable.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\animalHusbandries\specialCowStable\specialCowStable.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\chickenNetFence\chickenNetFence.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\chickenNetFence\chickenNetFence.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\cowFence\cowFence.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\cowFence\cowFence.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level01\fencesFarmLevel01.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level01\fencesFarmLevel01.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level02\fencesFarmLevel02.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level02\fencesFarmLevel02.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level03\fencesFarmLevel03.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level03\fencesFarmLevel03.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level04\fencesFarmLevel04.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level04\fencesFarmLevel04.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level05\fencesFarmLevel05.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\level05\fencesFarmLevel05.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\sheepNetFence\sheepNetFence.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\brandless\fences\husbandries\sheepNetFence\sheepNetFence.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\placeables\mapEU\sawmill\horizontalBeltSaw\horizontalBeltSaw.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\shaders\tensionBeltShader.xml
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\vehicles\newHolland\proBelt165\proBelt165.i3d
+[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band
+ data\vehicles\newHolland\proBelt165\proBelt165.xml
+[MOD ZIP] Score 50 | FS25_Fed_Produktions_Pack.zip | Silo/Lager, Industrie/Produktion
+ models/grainSiloBricksAS.i3d
+[MOD ZIP] Score 50 | FS25_largeCowshed3_3.zip | Foerderband/Band
+ husbandryCowLarge4.xml
+[MOD ZIP] Score 50 | FS25_manureBassinPack.zip | Silo/Lager, Bergbau-Filltype
+ mestsiloPermastore3laag.i3d
+[MOD ZIP] Score 50 | FS25_manureBassinPack.zip | Silo/Lager, Bergbau-Filltype
+ mestsiloPermastore4laag.i3d
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ gui/productionStorageControl_gui.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ gui/productionStorageControl_settingsDialog.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ gui/productionStorageControl_storageDialog.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ l10n/l10n_br.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ l10n/l10n_cz.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ l10n/l10n_de.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ l10n/l10n_en.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ l10n/l10n_fr.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ l10n/l10n_it.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ l10n/l10n_pl.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ l10n/l10n_uk.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ modDesc.xml
+[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion
+ productionStorageControl_fillTypes.xml
+
+=== Vielleicht nuetzlich - Deko/Beton/Umfeld ===
+[MOD ZIP] Score 45 | FS25_ClaasXerionAttachments.zip | Brecher/Crusher
+ woodCrusher.i3d
+[MOD ZIP] Score 45 | FS25_ClaasXerionAttachments.zip | Brecher/Crusher
+ woodCrusher.xml
+[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion
+ Kieswerk.xml
+[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion
+ models/Kieswerk.i3d
+[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion
+ Paletten/models/Palette_Brennerei_Erdbeerlimes.i3d
+[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion
+ Paletten/models/Palette_Brennerei_Himbeerlimes.i3d
+[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion
+ Paletten/Palette_Brennerei_Erdbeerlimes.xml
+[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion
+ Paletten/Palette_Brennerei_Himbeerlimes.xml
+[MOD ZIP] Score 45 | FS25_Keno_City.zip | Stein/Schuettgut, Industrie/Produktion
+ map/placeables/limeFactory/limeFactory.i3d
+[MOD ZIP] Score 45 | FS25_Keno_City.zip | Stein/Schuettgut, Industrie/Produktion
+ map/placeables/limeFactory/limeFactory.xml
+[MOD ZIP] Score 45 | FS25_Limestone_Plant.zip | Stein/Schuettgut, Industrie/Produktion
+ modDesc.xml
+[MOD ZIP] Score 45 | FS25_Limestone_Plant.zip | Stein/Schuettgut, Industrie/Produktion
+ props/props.i3d
+[MOD ZIP] Score 45 | FS25_Limestone_Plant.zip | Stein/Schuettgut, Industrie/Produktion
+ stoneLimeFactory.i3d
+[MOD ZIP] Score 45 | FS25_Limestone_Plant.zip | Stein/Schuettgut, Industrie/Produktion
+ stoneLimeFactory.xml
+[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko
+ concreteFreeLandSilo_Big.i3d
+[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko
+ concreteFreeLandSilo_Big.xml
+[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko
+ concreteFreeLandSilo_Small.i3d
+[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko
+ concreteFreeLandSilo_Small.xml
+[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko
+ modDesc.xml
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion
+ data\foliage\forestPlants\forestPlants.i3d
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion
+ data\foliage\forestPlants\forestPlants.xml
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion
+ data\foliage\forestPlants\groundFoliage.xml
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion
+ data\foliage\forestPlants\groundFoliage\groundFoliage.i3d
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion
+ data\foliage\forestPlants\mediumGroundPlants.xml
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion
+ data\foliage\forestPlants\mediumGroundPlants\mediumGroundPlants.i3d
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion
+ data\foliage\forestPlants\smallGroundPlants.xml
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion
+ data\foliage\forestPlants\smallGroundPlants\smallGroundPlants.i3d
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Mine/Steinbruch
+ data\objects\pallets\mineralFeedPallet\mineralFeedPallet.i3d
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Mine/Steinbruch
+ data\objects\pallets\mineralFeedPallet\mineralFeedPallet.xml
+[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Mine/Steinbruch
+ data\objects\pallets\mineralFeedPallet\multiPurchasePallet_mineralFeedPallet.xml
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ fahrzeuge/condorEndurance2.xml
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ Holzkohlefabrik.xml
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ models/Holzkohlefabrik.i3d
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ Paletten/models/Palette_Fisch_Rauchforelle.i3d
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ Paletten/models/Palette_Fischer_Forelle.i3d
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ Paletten/models/Palette_Holzkohle.i3d
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ Paletten/Palette_Fisch_Rauchforelle.xml
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ Paletten/Palette_Fischer_Forelle.xml
+[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion
+ Paletten/Palette_Holzkohle.xml
+[MOD ZIP] Score 40 | FS25_Geistal.zip | Bergbau-Filltype, Industrie/Produktion
+ mapGT/foliage/forestPlants/forestPlantsGT.i3d
+[MOD ZIP] Score 40 | FS25_Geistal.zip | Bergbau-Filltype, Industrie/Produktion
+ mapGT/foliage/forestPlants/forestPlantsGT.xml
+[MOD ZIP] Score 40 | FS25_Keno_City.zip | Mine/Steinbruch
+ map/config/vehicles_mining.xml
+[MOD ZIP] Score 40 | FS25_Keno_City.zip | Mine/Steinbruch
+ map/map_mining.xml
+[MOD ZIP] Score 40 | FS25_Keno_City.zip | Mine/Steinbruch
+ map/placeables/miningTriggers/dirtTrigger.i3d
+[MOD ZIP] Score 40 | FS25_Keno_City.zip | Mine/Steinbruch
+ map/placeables/miningTriggers/dirtTriggers.xml
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ modDesc.xml
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ modDesc.xml
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ placeables/dirt/dirt.xml
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ placeables/mine/mine.i3d
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ placeables/mine/mine.i3d
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ placeables/mine/mine.xml
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ placeables/mine/mine.xml
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ xml/mineConfig.xml
+[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch
+ xml/mineConfig.xml
+[BASEGAME/PDLC] Score 37 | Farming Simulator 25 | Stein/Schuettgut, Bau-/Beton-Deko
+ data\maps\mapAS\textures\props\barrierStone\barrierStone01.i3d
+[BASEGAME/PDLC] Score 37 | Farming Simulator 25 | Stein/Schuettgut, Bau-/Beton-Deko
+ data\maps\mapAS\textures\props\barrierStone\barrierStone02.i3d
+[MOD ZIP] Score 37 | FS25_BuyableManureAndOther.zip | Stein/Schuettgut, Materialhaufen
+ limeHeap.i3d
+[MOD ZIP] Score 37 | FS25_Keno_City.zip | Stein/Schuettgut, Materialhaufen
+ map/placeables/heapSpawner/i3d/stoneHeapSpawner.i3d
+[MOD ZIP] Score 37 | FS25_Keno_City.zip | Stein/Schuettgut, Materialhaufen
+ map/placeables/heapSpawner/stoneHeapSpawner.xml
+[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker
+ data\effects\chopper\chopperEffects.xml
+[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker
+ data\effects\chopper\strawChopper.i3d
+[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker
+ data\effects\sugarcane\sugarcane_chopper.i3d
+[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker
+ data\maps\mapEU\textures\buildings\bunkerShed\bunkerShed.i3d
+[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker
+ data\placeables\agi\hopperBin1805\hopperBin1805.i3d
+[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker
+ data\placeables\agi\hopperBin1805\hopperBin1805.xml
+[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker
+ data\vehicles\lodeKing\distinctionTripleHopper\distinctionTripleHopper.i3d
+[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker
+ data\vehicles\lodeKing\distinctionTripleHopper\distinctionTripleHopper.xml
+[MOD ZIP] Score 35 | FS25_Geistal.zip | Trichter/Bunker
+ mapGT/effects/chopper/chopperEffects.xml
+[MOD ZIP] Score 35 | FS25_Geistal.zip | Trichter/Bunker
+ mapGT/effects/chopper/strawChopper.i3d
+[MOD ZIP] Score 35 | FS25_greenBeanAndPeaHarvestAddon.zip | Trichter/Bunker
+ effects/chopperEffects.xml
+[MOD ZIP] Score 35 | FS25_greenBeanAndPeaHarvestAddon.zip | Trichter/Bunker
+ effects/strawChopper.i3d
+[MOD ZIP] Score 35 | FS25_NFMarsch4fach.zip | Trichter/Bunker
+ NFMarsch/effects/chopperEffects.xml
+[MOD ZIP] Score 35 | FS25_NFMarsch4fach.zip | Trichter/Bunker
+ NFMarsch/effects/strawChopper.i3d
+[MOD ZIP] Score 35 | FS25_NFMarsch4fach_oG.zip | Trichter/Bunker
+ NFMarsch/effects/chopperEffects.xml
+[MOD ZIP] Score 35 | FS25_NFMarsch4fach_oG.zip | Trichter/Bunker
+ NFMarsch/effects/strawChopper.i3d
+[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker
+ i3d/PlanET_Bunker_Gross.i3d
+[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker
+ i3d/PlanET_Bunker_Klein.i3d
+[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker
+ i3d/PlanET_Bunker_Mittel.i3d
+[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker
+ xml/PlanET_Bunker_Gross.xml
+[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker
+ xml/PlanET_Bunker_Klein.xml
+[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker
+ xml/PlanET_Bunker_Mittel.xml
+
+Manuelle Favoriten nach Modnamen:
+- FS25_Keno_City.zip: sehr relevant wegen Bergbau-Map, Filltypes und ggf. passende Steinbruch-/Industrieobjekte.
+- FS25_Limestone_Plant.zip: wahrscheinlich stark fuer Brecher/Stein/Schuettgut-Optik.
+- FS25_Fed_Produktions_Pack.zip: moegliche Produktionsgebaeude, Silos, Industrie-Deko.
+- FS25_ModularConcreteRamp_pack.zip: Betonrampen/Waende fuer Grundflaeche und Materialboxen.
+- FS25_decorativeObjects.zip: Deko, Industrie-/Hofobjekte, eventuell brauchbare Details.
+- Basegame data/placeables/silos und productions: stabilste Quelle fuer technische/visuelle Silo- und Produktionslogik.
+
+Naechster praktischer Schritt:
+1. Einen Favoriten im GIANTS Editor oeffnen/importieren.
+2. Als Kind unter farmSilo/visuals einhaengen.
+3. Technische Nodes loadingStation/loadingTriggers erstmal nicht anfassen.
+4. Speichern, build.cmd, Spiel-Log pruefen.
diff --git a/modDesc.xml b/modDesc.xml
index a970f6b..00b8853 100644
--- a/modDesc.xml
+++ b/modDesc.xml
@@ -30,7 +30,7 @@
Produces 120,000 l stone per in-game hour.
Produziert 120.000 l Stein pro Ingame-Stunde.
-
+
Dirt Pit