diff --git a/Anlage_Vorlage.png b/Anlage_Vorlage.png new file mode 100644 index 0000000..df1509b Binary files /dev/null and b/Anlage_Vorlage.png differ diff --git a/asset_kandidaten_mine.txt b/asset_kandidaten_mine.txt new file mode 100644 index 0000000..95c04c9 --- /dev/null +++ b/asset_kandidaten_mine.txt @@ -0,0 +1,527 @@ +LS25 Mine - Asset-Kandidaten fuer Foerderanlage / Mine +Erstellt: 2026-07-04 02:33:33 + +Ziel: Aus vorhandenen Basegame-/Mod-Assets eine frei platzierbare Mining Production Anlage kitbashen. +Vorlage: rechteckige Grundflaeche, Crusher-Turm, Foerderbaender, Silos/Bunker, Materialboxen, LKW-Beladedurchfahrt. + +Gefundene Quellen: +- Spiel: D:\SteamLibrary\steamapps\common\Farming Simulator 25 +- Mods: C:\Users\pasca\OneDrive\Dokumente\My Games\FarmingSimulator2025\mods +- Mods: C:\Users\pasca\Documents\My Games\FarmingSimulator2025\mods + +Legende: +- Score hoch = Dateiname/Pfad klingt stark passend, nicht automatisch optisch perfekt. +- Erst im GIANTS Editor oeffnen/importieren und Lizenz/Abhaengigkeit beachten. +- Bei Mod-Assets: Wenn wir Fremdassets verwenden, ist das fuer privat okay, fuer Release nur mit Erlaubnis/Lizenz. + +Empfohlene Suchstrategie im GIANTS Editor: +1. Erst Basegame/PDLC pruefen, weil stabiler und sauberer. +2. Dann Keno City / Limestone / FED Produktions Pack / Decorative Objects / ModularConcreteRamp ansehen. +3. Nur ein Teil importieren, speichern, Build, Log pruefen. + + +=== Sehr gute Kandidaten - zuerst anschauen === +[BASEGAME/PDLC] Score 90 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut, Industrie/Produktion + data\placeables\brandless\productionPointsSmall\debrisCrusher\debrisCrusher.i3d +[BASEGAME/PDLC] Score 90 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut, Industrie/Produktion + data\placeables\brandless\productionPointsSmall\debrisCrusher\debrisCrusher.xml +[BASEGAME/PDLC] Score 85 | Farming Simulator 25 | Mine/Steinbruch, Stein/Schuettgut, Industrie/Produktion + data\placeables\brandless\productionPointsGeneric\stoneQuarry\stoneQuarry.i3d +[BASEGAME/PDLC] Score 85 | Farming Simulator 25 | Mine/Steinbruch, Stein/Schuettgut, Industrie/Produktion + data\placeables\brandless\productionPointsGeneric\stoneQuarry\stoneQuarry.xml +[BASEGAME/PDLC] Score 80 | Farming Simulator 25 | Foerderband/Band, Lade-/Entladepunkt + data\shaders\grainUnloadingBeltShader.xml + +=== Gute Kandidaten - zweite Runde === +[BASEGAME/PDLC] Score 70 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut + data\placeables\brandless\sellingStationGeneric\debrisCrusher\debrisCrusher.i3d +[BASEGAME/PDLC] Score 70 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut + data\placeables\brandless\sellingStationGeneric\debrisCrusher\debrisCrusher.xml +[BASEGAME/PDLC] Score 70 | Farming Simulator 25 | Brecher/Crusher, Stein/Schuettgut + data\placeables\mapEU\sellingPoints\debrisCrusher\debrisCrusher.xml +[MOD ZIP] Score 70 | FS25_Keno_City.zip | Brecher/Crusher, Stein/Schuettgut + map/placeables/sellingstations/debrisCrusher/debrisCrusher.xml +[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager + data\placeables\brandless\bunkerSilos\bunkerSiloLarge\bunkerSiloLarge.i3d +[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager + data\placeables\brandless\bunkerSilos\bunkerSiloLarge\bunkerSiloLarge.xml +[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager + data\placeables\brandless\bunkerSilos\bunkerSiloMedium\bunkerSiloMedium.i3d +[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager + data\placeables\brandless\bunkerSilos\bunkerSiloMedium\bunkerSiloMedium.xml +[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager + data\placeables\brandless\bunkerSilos\bunkerSiloSmall\bunkerSiloSmall.i3d +[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager + data\placeables\brandless\bunkerSilos\bunkerSiloSmall\bunkerSiloSmall.xml +[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager + data\placeables\planET\bgaBunkerSilo\bgaBunkerSilo.i3d +[BASEGAME/PDLC] Score 65 | Farming Simulator 25 | Trichter/Bunker, Silo/Lager + data\placeables\planET\bgaBunkerSilo\bgaBunkerSilo.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloHUD.zip | Trichter/Bunker, Silo/Lager + modDesc.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSilo40x16.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSilo40x16Left.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSilo40x16Right.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSilo40x22.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSilo40x22Left.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSilo40x22Right.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSiloDeko04.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSiloLarge40x16.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + i3d/bunkerSiloLarge40x22.i3d +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + languages/l10n_de.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + languages/l10n_en.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + languages/l10n_fr.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + modDesc.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSilo40x16.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSilo40x16Left.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSilo40x16Right.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSilo40x22.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSilo40x22Left.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSilo40x22Right.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSiloDeko04.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSiloLarge40x16.xml +[MOD ZIP] Score 65 | FS25_BunkerSiloModularSet.zip | Trichter/Bunker, Silo/Lager + xml/bunkerSiloLarge40x22.xml +[MOD ZIP] Score 65 | FS25_Courseplay.zip | Trichter/Bunker, Silo/Lager + config/gamePadHud/BunkerSiloGamePadHudPage.xml +[MOD ZIP] Score 65 | FS25_Courseplay.zip | Trichter/Bunker, Silo/Lager + config/jobParameters/BunkerSiloJobParameterSetup.xml +[MOD ZIP] Score 65 | FS25_Fed_Mods_Pack.zip | Trichter/Bunker, Silo/Lager + models/bunkerSiloBGA.i3d +[MOD ZIP] Score 65 | FS25_Fed_Mods_Pack.zip | Trichter/Bunker, Silo/Lager + models/bunkerSiloBGA_2.i3d +[MOD ZIP] Score 65 | FS25_Fed_Mods_Pack.zip | Trichter/Bunker, Silo/Lager + models/bunkerSiloBGA_XL.i3d +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloLarge/bgaBunkerSiloLarge.i3d +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloLarge/bgaBunkerSiloLarge.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloLarge/bgaBunkerSiloLarge_alfalfa.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloLarge/bgaBunkerSiloLarge_clover.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloSmall/bgaBunkerSiloSmall.i3d +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloSmall/bgaBunkerSiloSmall.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloVeryLarge/bgaBunkerSiloVeryLarge.i3d +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloVeryLarge/bgaBunkerSiloVeryLarge.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloVeryLarge/bgaBunkerSiloVeryLarge_alfalfa.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bgaBunkerSiloVeryLarge/bgaBunkerSiloVeryLarge_clover.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloLarge/bunkerSiloLarge.i3d +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloLarge/bunkerSiloLarge_alfalfa.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloLarge/bunkerSiloLarge_clover.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloMedium/bunkerSiloMedium.i3d +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloMedium/bunkerSiloMedium_alfalfa.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloMedium/bunkerSiloMedium_clover.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloSmall/bunkerSiloSmall.i3d +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloSmall/bunkerSiloSmall_alfalfa.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/bga/bunkerSiloSmall/bunkerSiloSmall_clover.xml +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/farms/farm01_Gmeinbauer/farm01_bunkerSilo/farm01_bunkerSilo.i3d +[MOD ZIP] Score 65 | FS25_Geistal.zip | Trichter/Bunker, Silo/Lager + mapGT/placeables/farms/farm01_Gmeinbauer/farm01_bunkerSilo/farm01_bunkerSilo.xml +[MOD ZIP] Score 65 | FS25_Mine.zip | Mine/Steinbruch, Stein/Schuettgut + placeables/stoneQuarry/stoneQuarry.xml +[MOD ZIP] Score 65 | FS25_Mine.zip | Mine/Steinbruch, Stein/Schuettgut + placeables/stoneQuarry/stoneQuarry.xml +[BASEGAME/PDLC] Score 62 | Farming Simulator 25 | Foerderband/Band, Materialhaufen + data\effects\belt\beltMeshes_materialHolder.i3d +[BASEGAME/PDLC] Score 62 | Farming Simulator 25 | Foerderband/Band, Materialhaufen + data\shared\materialHolders\tensionBelts\tensionBeltMaterialHolder.i3d +[MOD ZIP] Score 62 | FS25_extendedSugarBeetAndPotatoHarvesters.zip | Foerderband/Band, Materialhaufen + materialHolders/beltMeshes_materialHolder.i3d +[MOD ZIP] Score 60 | FS25_Keno_City.zip | Mine/Steinbruch, Bergbau-Filltype + map/placeables/miningTriggers/coalTriggers.i3d +[MOD ZIP] Score 60 | FS25_Keno_City.zip | Mine/Steinbruch, Bergbau-Filltype + map/placeables/miningTriggers/coalTriggers.xml +[MOD ZIP] Score 60 | FS25_Keno_City.zip | Mine/Steinbruch, Bergbau-Filltype + map/placeables/miningTriggers/paydirtTrigger.i3d +[MOD ZIP] Score 60 | FS25_Keno_City.zip | Mine/Steinbruch, Bergbau-Filltype + map/placeables/miningTriggers/paydirtTriggers.xml +[MOD ZIP] Score 60 | FS25_Mine.zip | Mine/Steinbruch, Bergbau-Filltype + placeables/coalmine/coalmine.xml +[MOD ZIP] Score 60 | FS25_Mine.zip | Mine/Steinbruch, Bergbau-Filltype + placeables/ironore/iron.xml +[MOD ZIP] Score 60 | FS25_Mine.zip | Mine/Steinbruch, Bergbau-Filltype + placeables/silverore/silver.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\effects\greenbean\greenbean_beltFruitsClean.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\effects\greenbean\greenbean_beltFruitsLeaves.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\effects\greenbean\greenbean_beltLeaves.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\effects\greenbean\greenbean_threshingBelt.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\effects\onion\onion_beltDirtDissolve.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\effects\onion\onion_beltFruits.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\effects\onion\onion_beltFruitsReduced.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\maps\mapAS\textures\buildings\animalTrader\animalTraderSimpleHusbandries.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenBarnSmall\chickenBarnSmall.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenBarnSmall\chickenBarnSmall.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop01\chickenCoop01.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop01\chickenCoop01.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop01\navigationMesh.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop02\chickenCoop02.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop02\chickenCoop02.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop02\navigationMesh.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop03\chickenCoop03.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop03\chickenCoop03.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\chickenCoop03\navigationMesh.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\cowBarn\cowBarn.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\cowBarn\cowBarn.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\cowBarn\cowBarnProps.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\cowBarnSmall\cowBarnSmall.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\cowBarnSmall\cowBarnSmall.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\doghouse\dogball.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\doghouse\doghouse.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\doghouse\doghouse.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\horseBarn\horseBarn.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\horseBarn\horseBarn.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\horseBarn\horseBarnProps.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\horseBarnSmall\horseBarnSmall.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\horseBarnSmall\horseBarnSmall.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\pigBarn\navigationMesh.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\pigBarn\pigBarn.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\pigBarn\pigBarn.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\pigBarn\pigBarnProps.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\pigBarnSmall\pigBarnSmall.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\pigBarnSmall\pigBarnSmall.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\sheepBarnSmall\sheepBarnSmall.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\sheepBarnSmall\sheepBarnSmall.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\sheepGoatBarn\sheepGoatBarn.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\sheepGoatBarn\sheepGoatBarn.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\sheepGoatBarn\sheepGoatBarnProps.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\specialCalfShed\specialCalfShed.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\specialCalfShed\specialCalfShed.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\specialCowStable\specialCowStable.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\animalHusbandries\specialCowStable\specialCowStable.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\chickenNetFence\chickenNetFence.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\chickenNetFence\chickenNetFence.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\cowFence\cowFence.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\cowFence\cowFence.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level01\fencesFarmLevel01.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level01\fencesFarmLevel01.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level02\fencesFarmLevel02.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level02\fencesFarmLevel02.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level03\fencesFarmLevel03.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level03\fencesFarmLevel03.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level04\fencesFarmLevel04.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level04\fencesFarmLevel04.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level05\fencesFarmLevel05.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\level05\fencesFarmLevel05.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\sheepNetFence\sheepNetFence.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\brandless\fences\husbandries\sheepNetFence\sheepNetFence.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\placeables\mapEU\sawmill\horizontalBeltSaw\horizontalBeltSaw.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\shaders\tensionBeltShader.xml +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\vehicles\newHolland\proBelt165\proBelt165.i3d +[BASEGAME/PDLC] Score 50 | Farming Simulator 25 | Foerderband/Band + data\vehicles\newHolland\proBelt165\proBelt165.xml +[MOD ZIP] Score 50 | FS25_Fed_Produktions_Pack.zip | Silo/Lager, Industrie/Produktion + models/grainSiloBricksAS.i3d +[MOD ZIP] Score 50 | FS25_largeCowshed3_3.zip | Foerderband/Band + husbandryCowLarge4.xml +[MOD ZIP] Score 50 | FS25_manureBassinPack.zip | Silo/Lager, Bergbau-Filltype + mestsiloPermastore3laag.i3d +[MOD ZIP] Score 50 | FS25_manureBassinPack.zip | Silo/Lager, Bergbau-Filltype + mestsiloPermastore4laag.i3d +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + gui/productionStorageControl_gui.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + gui/productionStorageControl_settingsDialog.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + gui/productionStorageControl_storageDialog.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + l10n/l10n_br.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + l10n/l10n_cz.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + l10n/l10n_de.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + l10n/l10n_en.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + l10n/l10n_fr.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + l10n/l10n_it.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + l10n/l10n_pl.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + l10n/l10n_uk.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + modDesc.xml +[MOD ZIP] Score 50 | FS25_ProductionStorageControl.zip | Silo/Lager, Industrie/Produktion + productionStorageControl_fillTypes.xml + +=== Vielleicht nuetzlich - Deko/Beton/Umfeld === +[MOD ZIP] Score 45 | FS25_ClaasXerionAttachments.zip | Brecher/Crusher + woodCrusher.i3d +[MOD ZIP] Score 45 | FS25_ClaasXerionAttachments.zip | Brecher/Crusher + woodCrusher.xml +[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion + Kieswerk.xml +[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion + models/Kieswerk.i3d +[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion + Paletten/models/Palette_Brennerei_Erdbeerlimes.i3d +[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion + Paletten/models/Palette_Brennerei_Himbeerlimes.i3d +[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion + Paletten/Palette_Brennerei_Erdbeerlimes.xml +[MOD ZIP] Score 45 | FS25_Fed_Produktions_Pack.zip | Stein/Schuettgut, Industrie/Produktion + Paletten/Palette_Brennerei_Himbeerlimes.xml +[MOD ZIP] Score 45 | FS25_Keno_City.zip | Stein/Schuettgut, Industrie/Produktion + map/placeables/limeFactory/limeFactory.i3d +[MOD ZIP] Score 45 | FS25_Keno_City.zip | Stein/Schuettgut, Industrie/Produktion + map/placeables/limeFactory/limeFactory.xml +[MOD ZIP] Score 45 | FS25_Limestone_Plant.zip | Stein/Schuettgut, Industrie/Produktion + modDesc.xml +[MOD ZIP] Score 45 | FS25_Limestone_Plant.zip | Stein/Schuettgut, Industrie/Produktion + props/props.i3d +[MOD ZIP] Score 45 | FS25_Limestone_Plant.zip | Stein/Schuettgut, Industrie/Produktion + stoneLimeFactory.i3d +[MOD ZIP] Score 45 | FS25_Limestone_Plant.zip | Stein/Schuettgut, Industrie/Produktion + stoneLimeFactory.xml +[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko + concreteFreeLandSilo_Big.i3d +[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko + concreteFreeLandSilo_Big.xml +[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko + concreteFreeLandSilo_Small.i3d +[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko + concreteFreeLandSilo_Small.xml +[MOD ZIP] Score 42 | FS25_ConcreteFreeLandSilo_Pack.zip | Silo/Lager, Bau-/Beton-Deko + modDesc.xml +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion + data\foliage\forestPlants\forestPlants.i3d +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion + data\foliage\forestPlants\forestPlants.xml +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion + data\foliage\forestPlants\groundFoliage.xml +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion + data\foliage\forestPlants\groundFoliage\groundFoliage.i3d +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion + data\foliage\forestPlants\mediumGroundPlants.xml +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion + data\foliage\forestPlants\mediumGroundPlants\mediumGroundPlants.i3d +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion + data\foliage\forestPlants\smallGroundPlants.xml +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Bergbau-Filltype, Industrie/Produktion + data\foliage\forestPlants\smallGroundPlants\smallGroundPlants.i3d +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Mine/Steinbruch + data\objects\pallets\mineralFeedPallet\mineralFeedPallet.i3d +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Mine/Steinbruch + data\objects\pallets\mineralFeedPallet\mineralFeedPallet.xml +[BASEGAME/PDLC] Score 40 | Farming Simulator 25 | Mine/Steinbruch + data\objects\pallets\mineralFeedPallet\multiPurchasePallet_mineralFeedPallet.xml +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + fahrzeuge/condorEndurance2.xml +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + Holzkohlefabrik.xml +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + models/Holzkohlefabrik.i3d +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + Paletten/models/Palette_Fisch_Rauchforelle.i3d +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + Paletten/models/Palette_Fischer_Forelle.i3d +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + Paletten/models/Palette_Holzkohle.i3d +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + Paletten/Palette_Fisch_Rauchforelle.xml +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + Paletten/Palette_Fischer_Forelle.xml +[MOD ZIP] Score 40 | FS25_Fed_Produktions_Pack.zip | Bergbau-Filltype, Industrie/Produktion + Paletten/Palette_Holzkohle.xml +[MOD ZIP] Score 40 | FS25_Geistal.zip | Bergbau-Filltype, Industrie/Produktion + mapGT/foliage/forestPlants/forestPlantsGT.i3d +[MOD ZIP] Score 40 | FS25_Geistal.zip | Bergbau-Filltype, Industrie/Produktion + mapGT/foliage/forestPlants/forestPlantsGT.xml +[MOD ZIP] Score 40 | FS25_Keno_City.zip | Mine/Steinbruch + map/config/vehicles_mining.xml +[MOD ZIP] Score 40 | FS25_Keno_City.zip | Mine/Steinbruch + map/map_mining.xml +[MOD ZIP] Score 40 | FS25_Keno_City.zip | Mine/Steinbruch + map/placeables/miningTriggers/dirtTrigger.i3d +[MOD ZIP] Score 40 | FS25_Keno_City.zip | Mine/Steinbruch + map/placeables/miningTriggers/dirtTriggers.xml +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + modDesc.xml +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + modDesc.xml +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + placeables/dirt/dirt.xml +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + placeables/mine/mine.i3d +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + placeables/mine/mine.i3d +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + placeables/mine/mine.xml +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + placeables/mine/mine.xml +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + xml/mineConfig.xml +[MOD ZIP] Score 40 | FS25_Mine.zip | Mine/Steinbruch + xml/mineConfig.xml +[BASEGAME/PDLC] Score 37 | Farming Simulator 25 | Stein/Schuettgut, Bau-/Beton-Deko + data\maps\mapAS\textures\props\barrierStone\barrierStone01.i3d +[BASEGAME/PDLC] Score 37 | Farming Simulator 25 | Stein/Schuettgut, Bau-/Beton-Deko + data\maps\mapAS\textures\props\barrierStone\barrierStone02.i3d +[MOD ZIP] Score 37 | FS25_BuyableManureAndOther.zip | Stein/Schuettgut, Materialhaufen + limeHeap.i3d +[MOD ZIP] Score 37 | FS25_Keno_City.zip | Stein/Schuettgut, Materialhaufen + map/placeables/heapSpawner/i3d/stoneHeapSpawner.i3d +[MOD ZIP] Score 37 | FS25_Keno_City.zip | Stein/Schuettgut, Materialhaufen + map/placeables/heapSpawner/stoneHeapSpawner.xml +[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker + data\effects\chopper\chopperEffects.xml +[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker + data\effects\chopper\strawChopper.i3d +[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker + data\effects\sugarcane\sugarcane_chopper.i3d +[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker + data\maps\mapEU\textures\buildings\bunkerShed\bunkerShed.i3d +[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker + data\placeables\agi\hopperBin1805\hopperBin1805.i3d +[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker + data\placeables\agi\hopperBin1805\hopperBin1805.xml +[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker + data\vehicles\lodeKing\distinctionTripleHopper\distinctionTripleHopper.i3d +[BASEGAME/PDLC] Score 35 | Farming Simulator 25 | Trichter/Bunker + data\vehicles\lodeKing\distinctionTripleHopper\distinctionTripleHopper.xml +[MOD ZIP] Score 35 | FS25_Geistal.zip | Trichter/Bunker + mapGT/effects/chopper/chopperEffects.xml +[MOD ZIP] Score 35 | FS25_Geistal.zip | Trichter/Bunker + mapGT/effects/chopper/strawChopper.i3d +[MOD ZIP] Score 35 | FS25_greenBeanAndPeaHarvestAddon.zip | Trichter/Bunker + effects/chopperEffects.xml +[MOD ZIP] Score 35 | FS25_greenBeanAndPeaHarvestAddon.zip | Trichter/Bunker + effects/strawChopper.i3d +[MOD ZIP] Score 35 | FS25_NFMarsch4fach.zip | Trichter/Bunker + NFMarsch/effects/chopperEffects.xml +[MOD ZIP] Score 35 | FS25_NFMarsch4fach.zip | Trichter/Bunker + NFMarsch/effects/strawChopper.i3d +[MOD ZIP] Score 35 | FS25_NFMarsch4fach_oG.zip | Trichter/Bunker + NFMarsch/effects/chopperEffects.xml +[MOD ZIP] Score 35 | FS25_NFMarsch4fach_oG.zip | Trichter/Bunker + NFMarsch/effects/strawChopper.i3d +[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker + i3d/PlanET_Bunker_Gross.i3d +[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker + i3d/PlanET_Bunker_Klein.i3d +[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker + i3d/PlanET_Bunker_Mittel.i3d +[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker + xml/PlanET_Bunker_Gross.xml +[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker + xml/PlanET_Bunker_Klein.xml +[MOD ZIP] Score 35 | FS25_PlanET_BGA_Modular.zip | Trichter/Bunker + xml/PlanET_Bunker_Mittel.xml + +Manuelle Favoriten nach Modnamen: +- FS25_Keno_City.zip: sehr relevant wegen Bergbau-Map, Filltypes und ggf. passende Steinbruch-/Industrieobjekte. +- FS25_Limestone_Plant.zip: wahrscheinlich stark fuer Brecher/Stein/Schuettgut-Optik. +- FS25_Fed_Produktions_Pack.zip: moegliche Produktionsgebaeude, Silos, Industrie-Deko. +- FS25_ModularConcreteRamp_pack.zip: Betonrampen/Waende fuer Grundflaeche und Materialboxen. +- FS25_decorativeObjects.zip: Deko, Industrie-/Hofobjekte, eventuell brauchbare Details. +- Basegame data/placeables/silos und productions: stabilste Quelle fuer technische/visuelle Silo- und Produktionslogik. + +Naechster praktischer Schritt: +1. Einen Favoriten im GIANTS Editor oeffnen/importieren. +2. Als Kind unter farmSilo/visuals einhaengen. +3. Technische Nodes loadingStation/loadingTriggers erstmal nicht anfassen. +4. Speichern, build.cmd, Spiel-Log pruefen. diff --git a/modDesc.xml b/modDesc.xml index a970f6b..00b8853 100644 --- a/modDesc.xml +++ b/modDesc.xml @@ -30,7 +30,7 @@ Produces 120,000 l stone per in-game hour. Produziert 120.000 l Stein pro Ingame-Stunde. - + Dirt Pit