1156 lines
50 KiB
Lua
1156 lines
50 KiB
Lua
-- ATM10 Create factory scheduler V1
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-- Persistent jobs, dependency planning, progress-aware retries and diagnostics.
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local VERSION = "1.6.0"
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local REFRESH_SECONDS = 1
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local CONFIRM_SECONDS = 6
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local DRAIN_SECONDS = 60
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local WARNING_SECONDS = 15
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local MAX_RETRIES = 2
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local STATE_FILE = "factory_scheduler_state.txt"
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local STATE_TEMP_FILE = STATE_FILE .. ".tmp"
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local EVENT_LOG_FILE = "factory_scheduler_log.txt"
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local MAX_EVENTS = 5
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local MAX_ERRORS = 50
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local ME_BUFFER_NAME = "sophisticatedstorage:chest_0"
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local ME_TRANSFER_TIMEOUT = 15
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-- Add ordinary modules/recipes here. Multi-step chains use a named planner.
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local RECIPES = {
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crush_asurine = {
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label = "64 ASURINE CRUSHEN", station = "crushing", address = "crushing",
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input = "create:asurine", inputCount = 64,
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outputs = { "alltheores:zinc_clump", "alltheores:zinc_nugget" }, completion = "activity",
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},
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crush_crimsite = {
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label = "64 CRIMSITE CRUSHEN", station = "crushing", address = "crushing",
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input = "create:crimsite", inputCount = 64,
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outputs = { "alltheores:iron_clump", "minecraft:iron_nugget" }, completion = "activity",
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},
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crush_netherrack = {
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label = "64 CINDER FLOUR", station = "crushing", address = "crushing",
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input = "minecraft:netherrack", inputCount = 64,
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-- One Cinder Flour is guaranteed per Netherrack; the second output has
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-- a 50% chance and is deliberately treated as a harmless bonus.
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output = "create:cinder_flour", outputCount = 64, targetCount = 64,
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},
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strip_oak = {
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label = "64 STRIPPED OAK", station = "saw:2", address = "saw:2",
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input = "minecraft:oak_log", inputCount = 64,
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output = "minecraft:stripped_oak_log", outputCount = 64,
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},
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planks_oak = {
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label = "64 OAK PLANKS", station = "saw:2", address = "saw:2",
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input = "minecraft:stripped_oak_log", inputCount = 11,
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output = "minecraft:oak_planks", outputCount = 66, targetCount = 64,
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},
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shafts = {
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label = "64 SHAFTS", station = "saw:1", address = "saw:1",
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input = "create:andesite_alloy", inputCount = 11,
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output = "create:shaft", outputCount = 66, targetCount = 64,
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},
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mixer_alloy = {
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label = "64 ANDESITE ALLOY", station = "mixer:1", address = "mixer:1",
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inputs = {
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{ item = "minecraft:andesite", count = 64 },
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{ item = "alltheores:zinc_nugget", count = 64 },
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},
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output = "create:andesite_alloy", outputCount = 64, targetCount = 64,
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},
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mixer_cogwheel = {
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label = "64 SMALL COGWHEELS", station = "mixer:1", address = "mixer:1",
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inputs = {
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{ item = "minecraft:oak_planks", count = 64 },
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{ item = "create:shaft", count = 64 },
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},
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output = "create:cogwheel", outputCount = 64, targetCount = 64,
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},
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mixer_large_cogwheel = {
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label = "64 LARGE COGWHEELS", station = "mixer:2", address = "mixer:2",
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inputs = {
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{ item = "minecraft:oak_planks", count = 128 },
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{ item = "create:shaft", count = 64 },
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},
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output = "create:large_cogwheel", outputCount = 64, targetCount = 64,
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},
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casing_andesite = {
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label = "64 ANDESITE CASINGS", station = "casing", address = "casing",
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inputs = {
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{ item = "minecraft:stripped_oak_log", count = 64 },
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{ item = "create:andesite_alloy", count = 64 },
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},
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output = "create:andesite_casing", outputCount = 64, targetCount = 64,
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},
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casing_copper = {
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label = "64 COPPER CASINGS", station = "casing", address = "casing",
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inputs = {
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{ item = "minecraft:stripped_oak_log", count = 64 },
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{ item = "minecraft:copper_ingot", count = 64 },
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},
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output = "create:copper_casing", outputCount = 64, targetCount = 64,
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},
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casing_brass = {
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label = "64 BRASS CASINGS", station = "casing", address = "casing",
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inputs = {
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{ item = "minecraft:stripped_oak_log", count = 64 },
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{ item = "alltheores:brass_ingot", count = 64 },
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},
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output = "create:brass_casing", outputCount = 64, targetCount = 64,
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},
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casing_railway = {
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label = "64 RAILWAY CASINGS", station = "casing", address = "casing",
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inputs = {
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{ item = "create:brass_casing", count = 64 },
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{ item = "create:sturdy_sheet", count = 64 },
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},
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output = "create:railway_casing", outputCount = 64, targetCount = 64,
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},
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precision_mechanism = {
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label = "16 GOLD PLATES -> PRECISION", station = "precisionmechanism", address = "precisionmechanism",
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input = "alltheores:gold_plate", inputCount = 16,
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outputs = { "create:precision_mechanism" }, completion = "activity",
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},
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press_gold = {
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label = "64 GOLD PLATES", stations = { "presse:1", "presse:2", "presse:3", "presse:4", "presse:5", "presse:6" },
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input = "minecraft:gold_ingot", inputCount = 64,
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output = "alltheores:gold_plate", outputCount = 64, targetCount = 64,
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},
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press_iron = {
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label = "64 IRON PLATES", stations = { "presse:1", "presse:2", "presse:3", "presse:4", "presse:5", "presse:6" },
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input = "minecraft:iron_ingot", inputCount = 64,
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output = "alltheores:iron_plate", outputCount = 64, targetCount = 64,
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},
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press_copper = {
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label = "64 COPPER PLATES", stations = { "presse:1", "presse:2", "presse:3", "presse:4", "presse:5", "presse:6" },
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input = "minecraft:copper_ingot", inputCount = 64,
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output = "alltheores:copper_plate", outputCount = 64, targetCount = 64,
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},
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press_brass = {
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label = "64 BRASS PLATES", stations = { "presse:1", "presse:2", "presse:3", "presse:4", "presse:5", "presse:6" },
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input = "alltheores:brass_ingot", inputCount = 64,
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output = "alltheores:brass_plate", outputCount = 64, targetCount = 64,
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},
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press_zinc = {
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label = "64 ZINC PLATES", stations = { "presse:1", "presse:2", "presse:3", "presse:4", "presse:5", "presse:6" },
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input = "alltheores:zinc_ingot", inputCount = 64,
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output = "alltheores:zinc_plate", outputCount = 64, targetCount = 64,
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},
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press_steel = {
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label = "64 STEEL PLATES", stations = { "presse:1", "presse:2", "presse:3", "presse:4", "presse:5", "presse:6" },
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input = "alltheores:steel_ingot", inputCount = 64,
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output = "alltheores:steel_plate", outputCount = 64, targetCount = 64,
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},
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press_blaze_cake_base = {
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label = "64 BLAZE CAKE BASES", station = "presse:7", address = "presse:7",
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inputs = {
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{ item = "minecraft:egg", count = 64 },
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{ item = "minecraft:sugar", count = 64 },
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{ item = "create:cinder_flour", count = 64 },
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},
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output = "create:blaze_cake_base", outputCount = 64, targetCount = 64,
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},
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zinc_nuggets = {
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label = "576 ZINC NUGGETS", planner = "zinc_nuggets",
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output = "alltheores:zinc_nugget", targetCount = 576,
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},
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iron_nuggets = {
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label = "64 IRON NUGGETS", planner = "iron_nuggets",
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output = "minecraft:iron_nugget", targetCount = 64,
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},
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}
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local ACTION_ORDER = {
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"crush_asurine", "crush_crimsite", "crush_netherrack", "strip_oak", "planks_oak", "shafts", "zinc_nuggets",
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"iron_nuggets",
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"mixer_alloy", "mixer_cogwheel", "mixer_large_cogwheel",
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"casing_andesite", "casing_copper", "casing_brass", "casing_railway", "precision_mechanism",
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"press_gold", "press_iron", "press_copper", "press_brass", "press_zinc", "press_steel",
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"press_blaze_cake_base",
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}
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local KEEP_STOCK = {
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{ recipeId = "mixer_cogwheel", item = "create:cogwheel", target = 64 },
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{ recipeId = "mixer_large_cogwheel", item = "create:large_cogwheel", target = 64 },
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{ recipeId = "iron_nuggets", item = "minecraft:iron_nugget", target = 64 },
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}
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local METAL_PLANS = {
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zinc_nuggets = {
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name = "Zinc", source = "create:asurine", sourceName = "Asurine",
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clump = "alltheores:zinc_clump", nugget = "alltheores:zinc_nugget",
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},
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iron_nuggets = {
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name = "Iron", source = "create:crimsite", sourceName = "Crimsite",
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clump = "alltheores:iron_clump", nugget = "minecraft:iron_nugget",
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},
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}
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local PRODUCER_BY_ITEM = {
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["minecraft:stripped_oak_log"] = "strip_oak",
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["minecraft:oak_planks"] = "planks_oak",
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["create:shaft"] = "shafts",
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["create:andesite_alloy"] = "mixer_alloy",
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["create:cogwheel"] = "mixer_cogwheel",
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["create:large_cogwheel"] = "mixer_large_cogwheel",
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["alltheores:zinc_nugget"] = "zinc_nuggets",
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["minecraft:iron_nugget"] = "iron_nuggets",
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["create:andesite_casing"] = "casing_andesite",
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["create:copper_casing"] = "casing_copper",
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["create:brass_casing"] = "casing_brass",
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["create:railway_casing"] = "casing_railway",
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["alltheores:gold_plate"] = "press_gold",
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["alltheores:iron_plate"] = "press_iron",
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["alltheores:copper_plate"] = "press_copper",
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["alltheores:brass_plate"] = "press_brass",
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["alltheores:zinc_plate"] = "press_zinc",
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["alltheores:steel_plate"] = "press_steel",
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["create:cinder_flour"] = "crush_netherrack",
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["create:blaze_cake_base"] = "press_blaze_cake_base",
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}
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local function epoch()
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if os.epoch then return math.floor(os.epoch("utc") / 1000) end
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return math.floor(os.clock())
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end
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local function findPeripheral(wantedType)
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for _, name in ipairs(peripheral.getNames()) do
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if peripheral.getType(name) == wantedType then return name end
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end
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end
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local tickerName = findPeripheral("Create_StockTicker")
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local monitorName = findPeripheral("monitor")
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local meBridgeName = findPeripheral("me_bridge")
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if not tickerName then error("Kein Create Stock Ticker gefunden", 0) end
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if not monitorName then error("Kein Monitor gefunden", 0) end
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local monitor = peripheral.wrap(monitorName)
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monitor.setTextScale(0.5)
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local stock, stockEntries, vaults = {}, {}, {}
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local stockPage, stockPageCount = 1, 1
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local stockPageButtons, buttons, modeButtons, errorPageButtons, actionPageButtons = {}, {}, {}, {}, {}
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local events = {}
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local state = { version = 1, nextJobId = 1, mode = "MANUAL", jobs = {}, errors = {} }
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local armed, armedUntil = nil, 0
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local statusText, statusColor = "Scheduler bereit", colors.lime
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local errorPage = 1
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local actionPage = 1
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-- ATM10/Almost Unified uses the common NeoForge `c:` material tags. Resolve
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-- ordinary metal forms by tag so e.g. create:brass_ingot and
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-- alltheores:brass_ingot behave as the same ingredient everywhere.
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local MATERIAL_FORMS = {
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ingot = "ingots", nugget = "nuggets", plate = "plates", dust = "dusts",
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gear = "gears", rod = "rods", clump = "clumps",
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}
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local function materialTag(item)
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if type(item) ~= "string" then return nil end
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local path = item:match("^[^:]+:(.+)$")
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if not path then return nil end
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for singular, plural in pairs(MATERIAL_FORMS) do
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local material = path:match("^(.+)_" .. singular .. "$")
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if material then return "#c:" .. plural .. "/" .. material end
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end
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end
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local function equivalentItem(left, right)
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if left == right then return true end
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local leftTag, rightTag = materialTag(left), materialTag(right)
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return leftTag ~= nil and leftTag == rightTag
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end
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local function stockCount(item)
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local total = 0
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for storedItem, count in pairs(stock) do
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if equivalentItem(item, storedItem) then total = total + (tonumber(count) or 0) end
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end
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return total
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end
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local function stockCandidates(item)
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local candidates, alternatives = {}, {}
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if (stock[item] or 0) > 0 then candidates[#candidates + 1] = item end
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for storedItem, count in pairs(stock) do
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if storedItem ~= item and (tonumber(count) or 0) > 0 and equivalentItem(item, storedItem) then
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alternatives[#alternatives + 1] = storedItem
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end
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end
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table.sort(alternatives)
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for _, storedItem in ipairs(alternatives) do candidates[#candidates + 1] = storedItem end
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return candidates
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end
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local function formatNumber(value)
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local text = tostring(math.floor(tonumber(value) or 0))
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local sign, digits = text:match("^([%-]?)(%d+)$")
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if not digits then return text end
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return sign .. digits:reverse():gsub("(%d%d%d)", "%1."):reverse():gsub("^%.", "")
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end
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local function timeText() return textutils.formatTime(os.time(), true) end
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local function prettyItemName(itemId)
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local path = tostring(itemId):match("^[^:]+:(.+)$") or tostring(itemId)
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path = path:gsub("_", " ")
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return (path:gsub("(%a)([%w']*)", function(first, rest) return first:upper() .. rest:lower() end))
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end
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local function appendFile(path, line)
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local file = fs.open(path, "a")
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if file then file.writeLine(line) file.close() end
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end
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local function logEvent(message, color)
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local entry = { time = timeText(), text = tostring(message), color = color or colors.lightGray }
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events[#events + 1] = entry
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while #events > MAX_EVENTS do table.remove(events, 1) end
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appendFile(EVENT_LOG_FILE, "[" .. entry.time .. "] " .. entry.text)
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end
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local function saveState()
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local file = fs.open(STATE_TEMP_FILE, "w")
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if not file then return false end
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file.write(textutils.serialize(state)) file.close()
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if fs.exists(STATE_FILE) then fs.delete(STATE_FILE) end
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fs.move(STATE_TEMP_FILE, STATE_FILE)
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return true
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end
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local function addError(job, code, detail)
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local recipe = job and RECIPES[job.recipeId]
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state.errors[#state.errors + 1] = {
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time = timeText(), epoch = epoch(), jobId = job and job.id or 0,
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label = recipe and recipe.label or "SYSTEM", code = code,
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detail = tostring(detail or ""), attempt = job and (job.retries or 0) + 1 or 0,
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}
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while #state.errors > MAX_ERRORS do table.remove(state.errors, 1) end
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errorPage = math.max(1, math.ceil(#state.errors / 3))
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saveState()
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end
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local function loadState()
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if not fs.exists(STATE_FILE) then return end
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local file = fs.open(STATE_FILE, "r")
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if not file then return end
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local restored = textutils.unserialize(file.readAll()) file.close()
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if type(restored) ~= "table" then return end
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state = restored
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state.version, state.nextJobId = state.version or 1, state.nextJobId or 1
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state.mode, state.jobs, state.errors = state.mode or "MANUAL", state.jobs or {}, state.errors or {}
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for _, job in ipairs(state.jobs) do
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local hadArrivalCounter = type(job.arrived) == "table"
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job.lastObserved, job.baseline, job.arrived = job.lastObserved or {}, job.baseline or {}, job.arrived or {}
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job.retries, job.status = job.retries or 0, job.status or "WAITING"
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-- One-time migration of jobs created by V1.0.0.
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if not hadArrivalCounter and (job.progress or 0) > 0 then
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local recipe = RECIPES[job.recipeId]
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if recipe and recipe.output then
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job.arrived[recipe.output] = job.progress
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elseif recipe and recipe.outputs and recipe.outputs[1] then
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job.arrived[recipe.outputs[1]] = job.progress
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end
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end
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job.lastProgressAt, job.phaseStartedAt = epoch(), epoch()
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end
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-- Timers were deliberately rebased above; begin a fresh pause window too.
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if state.mode == "OFF" then state.pausedAt = epoch() else state.pausedAt = nil end
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end
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local function refreshStock()
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local ok, result = pcall(peripheral.call, tickerName, "stock", true)
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if not ok then statusText, statusColor = "Stock-Ticker nicht erreichbar", colors.red return false end
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local nextStock, details = {}, {}
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for _, entry in pairs(result or {}) do
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if type(entry) == "table" and entry.name then
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nextStock[entry.name] = (nextStock[entry.name] or 0) + (tonumber(entry.count) or 0)
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details[entry.name] = entry
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end
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end
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stock = nextStock
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local list = {}
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for id, count in pairs(stock) do
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list[#list + 1] = { id = id, count = count, label = details[id].displayName or prettyItemName(id) }
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end
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table.sort(list, function(a, b)
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if a.label:lower() == b.label:lower() then return a.id < b.id end
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return a.label:lower() < b.label:lower()
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end)
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stockEntries = list
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return true
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end
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local function refreshVaults()
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local nextVaults = {}
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for _, name in ipairs(peripheral.getNames()) do
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if peripheral.getType(name) == "create:item_vault" then
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local okSize, slotCount = pcall(peripheral.call, name, "size")
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local okList, contents = pcall(peripheral.call, name, "list")
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if okSize and okList then
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slotCount = tonumber(slotCount) or 0
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local okLimit, slotLimit = pcall(peripheral.call, name, "getItemLimit", 1)
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slotLimit = okLimit and tonumber(slotLimit) or 64
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if not slotLimit or slotLimit <= 0 then slotLimit = 64 end
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local used = 0
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for _, item in pairs(contents or {}) do
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if type(item) == "table" then used = used + (tonumber(item.count) or 0) end
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end
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local capacity = slotCount * slotLimit
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nextVaults[#nextVaults + 1] = {
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name = name,
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slots = slotCount,
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used = used,
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capacity = capacity,
|
|
free = math.max(0, capacity - used),
|
|
percent = capacity > 0 and (used * 100 / capacity) or 0,
|
|
}
|
|
end
|
|
end
|
|
end
|
|
table.sort(nextVaults, function(a, b) return a.name < b.name end)
|
|
vaults = nextVaults
|
|
end
|
|
|
|
local function terminal(job)
|
|
return job.status == "DONE" or job.status == "FAILED" or job.status == "CANCELLED"
|
|
end
|
|
|
|
local function findJobByRecipe(recipeId)
|
|
for _, job in ipairs(state.jobs) do
|
|
if not terminal(job) and job.recipeId == recipeId then return job end
|
|
end
|
|
end
|
|
|
|
local function findJobById(jobId)
|
|
for _, job in ipairs(state.jobs) do
|
|
if job.id == jobId then return job end
|
|
end
|
|
end
|
|
|
|
local function stationBusy(station, exceptJob)
|
|
for _, job in ipairs(state.jobs) do
|
|
if job ~= exceptJob and not terminal(job) and job.activeStation == station then return true end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function chooseStation(recipe, job)
|
|
if recipe.stations then
|
|
for _, station in ipairs(recipe.stations) do
|
|
if not stationBusy(station, job) then return station end
|
|
end
|
|
return nil
|
|
end
|
|
if stationBusy(recipe.station, job) then return nil end
|
|
return recipe.station
|
|
end
|
|
|
|
local function produced(job, item)
|
|
-- Count real positive arrivals. Unlike a stock difference this never drops
|
|
-- when another factory step consumes the output while the job is running.
|
|
return math.max(0, (job.arrived and job.arrived[item]) or 0)
|
|
end
|
|
|
|
local function setBaseline(job, item)
|
|
if job.baseline[item] == nil then
|
|
job.baseline[item], job.lastObserved[item] = stockCount(item), stockCount(item)
|
|
job.arrived = job.arrived or {}
|
|
job.arrived[item] = job.arrived[item] or 0
|
|
end
|
|
end
|
|
|
|
local function request(address, item, count)
|
|
local remaining, sentTotal, lastError = math.max(1, math.floor(count)), 0, nil
|
|
for _, candidate in ipairs(stockCandidates(item)) do
|
|
if remaining <= 0 then break end
|
|
local wanted = math.min(remaining, stock[candidate] or 0)
|
|
local ok, result = pcall(peripheral.call, tickerName, "requestFiltered", address, {
|
|
name = candidate, _requestCount = wanted,
|
|
})
|
|
if ok then
|
|
local sent = tonumber(result) or 0
|
|
if sent > 0 then
|
|
stock[candidate] = math.max(0, (stock[candidate] or 0) - sent)
|
|
sentTotal, remaining = sentTotal + sent, remaining - sent
|
|
end
|
|
else
|
|
lastError = tostring(result)
|
|
end
|
|
end
|
|
return sentTotal, lastError
|
|
end
|
|
|
|
local clearMEWait
|
|
|
|
local function finishJob(job)
|
|
clearMEWait(job)
|
|
job.status, job.activeStation, job.finishedAt = "DONE", nil, epoch()
|
|
statusText, statusColor = "FERTIG: " .. RECIPES[job.recipeId].label, colors.lime
|
|
logEvent("#" .. job.id .. " fertig: " .. RECIPES[job.recipeId].label, colors.lime)
|
|
saveState()
|
|
end
|
|
|
|
local function failJob(job, reason)
|
|
clearMEWait(job)
|
|
job.status, job.activeStation, job.finishedAt = "FAILED", nil, epoch()
|
|
statusText, statusColor = "FEHLER #" .. job.id .. ": " .. reason, colors.red
|
|
logEvent(statusText, colors.red) addError(job, "FAILED", reason) saveState()
|
|
end
|
|
|
|
local function beginDrain(job)
|
|
job.status, job.drainStartedAt, job.lastProgressAt = "DRAINING", epoch(), epoch()
|
|
end
|
|
|
|
local function observeItems(job, items)
|
|
local changed = false
|
|
job.arrived = job.arrived or {}
|
|
for _, item in ipairs(items) do
|
|
local current = stockCount(item)
|
|
local previous = job.lastObserved[item]
|
|
if previous == nil then previous = current end
|
|
if current > previous then
|
|
job.arrived[item] = (job.arrived[item] or 0) + (current - previous)
|
|
changed = true
|
|
end
|
|
job.lastObserved[item] = current
|
|
end
|
|
if changed then
|
|
job.lastProgressAt, job.drainStartedAt, job.warned = epoch(), epoch(), false
|
|
saveState()
|
|
end
|
|
return changed
|
|
end
|
|
|
|
local newJob
|
|
|
|
clearMEWait = function(job)
|
|
job.meWaitingFor, job.meRequired, job.meRequestedAt, job.meMoved = nil, nil, nil, nil
|
|
end
|
|
|
|
local function waitForME(job, item, required)
|
|
-- Create always has priority. Only the difference between the complete
|
|
-- requirement and the currently visible Create stock may leave the ME.
|
|
local createAvailable = stockCount(item)
|
|
if createAvailable >= required then
|
|
clearMEWait(job)
|
|
return true
|
|
end
|
|
|
|
if not meBridgeName or not peripheral.isPresent(meBridgeName) then
|
|
failJob(job, "Zu wenig Input: " .. prettyItemName(item)
|
|
.. " (Create " .. formatNumber(createAvailable) .. "/" .. formatNumber(required)
|
|
.. ", ME Bridge fehlt)")
|
|
return false
|
|
end
|
|
if not peripheral.isPresent(ME_BUFFER_NAME) then
|
|
failJob(job, "ME-Puffer " .. ME_BUFFER_NAME .. " nicht erreichbar")
|
|
return false
|
|
end
|
|
|
|
local okOnline, online = pcall(peripheral.call, meBridgeName, "isConnected")
|
|
if not okOnline or not online then
|
|
failJob(job, "ME Bridge offline fuer " .. prettyItemName(item))
|
|
return false
|
|
end
|
|
|
|
if job.meWaitingFor == item then
|
|
job.status, job.activeStation, job.waitingFor = "WAITING_ME", nil, item
|
|
if epoch() - (job.meRequestedAt or epoch()) < ME_TRANSFER_TIMEOUT then return false end
|
|
clearMEWait(job)
|
|
createAvailable = stockCount(item)
|
|
if createAvailable >= required then return true end
|
|
elseif job.meWaitingFor then
|
|
clearMEWait(job)
|
|
end
|
|
|
|
local missing = math.max(1, required - createAvailable)
|
|
local meFilter = materialTag(item) or item
|
|
local okItems, meItems = pcall(peripheral.call, meBridgeName, "getItems", { name = meFilter })
|
|
local meAvailable = 0
|
|
if okItems and type(meItems) == "table" then
|
|
for _, meItem in pairs(meItems) do
|
|
if type(meItem) == "table" then
|
|
meAvailable = meAvailable + (tonumber(meItem.amount or meItem.count) or 0)
|
|
end
|
|
end
|
|
end
|
|
if meAvailable <= 0 then
|
|
failJob(job, "Zu wenig Input: " .. prettyItemName(item)
|
|
.. " (Create " .. formatNumber(createAvailable) .. "/" .. formatNumber(required)
|
|
.. ", ME 0)")
|
|
return false
|
|
end
|
|
|
|
local wanted = math.min(missing, meAvailable)
|
|
local okExport, result = pcall(peripheral.call, meBridgeName, "exportItem",
|
|
{ name = meFilter, count = wanted }, ME_BUFFER_NAME)
|
|
local moved = okExport and tonumber(result) or 0
|
|
if moved <= 0 then
|
|
failJob(job, "ME-Export fehlgeschlagen: " .. prettyItemName(item)
|
|
.. (okExport and " (Puffer voll oder nicht erreichbar)" or (" - " .. tostring(result))))
|
|
return false
|
|
end
|
|
|
|
job.status, job.activeStation, job.waitingFor = "WAITING_ME", nil, item
|
|
job.meWaitingFor, job.meRequired = item, required
|
|
job.meRequestedAt, job.meMoved = epoch(), moved
|
|
logEvent("#" .. job.id .. " ME-Fallback: " .. formatNumber(moved) .. " "
|
|
.. prettyItemName(item) .. " (Create hatte " .. formatNumber(createAvailable) .. ")", colors.purple)
|
|
saveState()
|
|
return false
|
|
end
|
|
|
|
local function dependencyReleased(job)
|
|
if not job.dependencyJobId then return true end
|
|
local dependency = findJobById(job.dependencyJobId)
|
|
if not dependency then
|
|
job.dependencyJobId, job.waitingFor = nil, nil
|
|
return true
|
|
end
|
|
if dependency.status == "FAILED" or dependency.status == "CANCELLED" then
|
|
failJob(job, "Vorauftrag #" .. dependency.id .. " fuer "
|
|
.. prettyItemName(job.waitingFor or "Input") .. " ist " .. dependency.status)
|
|
return false
|
|
end
|
|
|
|
-- The parent may consume the result as soon as the child has registered its
|
|
-- complete arrival. Waiting for the whole drain timer is unnecessary, but
|
|
-- releasing it before this point makes the parent hide the child's output.
|
|
local target = math.max(1, dependency.targetCount or 1)
|
|
local registered = (dependency.progress or 0) >= target
|
|
if dependency.status ~= "DONE" and not registered then
|
|
job.status, job.activeStation = "WAITING_INPUT", nil
|
|
return false
|
|
end
|
|
|
|
job.dependencyJobId, job.waitingFor, job.lastDependencyLog = nil, nil, nil
|
|
return true
|
|
end
|
|
|
|
local function waitForDependency(job, item, required)
|
|
local producerId = PRODUCER_BY_ITEM[item]
|
|
if not producerId or producerId == job.recipeId then
|
|
return waitForME(job, item, required)
|
|
end
|
|
|
|
if job.dependencyJobId then
|
|
local previous = findJobById(job.dependencyJobId)
|
|
if previous and (previous.status == "FAILED" or previous.status == "CANCELLED") then
|
|
failJob(job, "Vorauftrag #" .. previous.id .. " fuer " .. prettyItemName(item)
|
|
.. " ist " .. previous.status)
|
|
return false
|
|
elseif previous and not terminal(previous) then
|
|
job.status, job.activeStation, job.waitingFor = "WAITING_INPUT", nil, item
|
|
return false
|
|
end
|
|
job.dependencyJobId = nil
|
|
end
|
|
|
|
local missing = math.max(1, required - stockCount(item))
|
|
local child = findJobByRecipe(producerId)
|
|
if not child then child = newJob(producerId, missing, "DEPENDENCY", job.id) end
|
|
job.status, job.activeStation = "WAITING_INPUT", nil
|
|
job.waitingFor, job.dependencyJobId = item, child and child.id or nil
|
|
if job.lastDependencyLog ~= item then
|
|
job.lastDependencyLog = item
|
|
logEvent("#" .. job.id .. " wartet auf " .. prettyItemName(item)
|
|
.. " (Vorauftrag #" .. tostring(child and child.id or "?") .. ")", colors.cyan)
|
|
end
|
|
saveState()
|
|
return false
|
|
end
|
|
|
|
local function dispatchNormal(job, missingOutput)
|
|
local recipe = RECIPES[job.recipeId]
|
|
if not dependencyReleased(job) then return false end
|
|
if job.meWaitingFor then
|
|
if not waitForME(job, job.meWaitingFor, job.meRequired or 1) then return false end
|
|
end
|
|
local selectedStation = chooseStation(recipe, job)
|
|
if not selectedStation then job.status = "WAITING" return false end
|
|
|
|
local inputPlan = {}
|
|
if recipe.inputs then
|
|
local outputCount = math.max(1, recipe.outputCount or 1)
|
|
for _, ingredient in ipairs(recipe.inputs) do
|
|
inputPlan[#inputPlan + 1] = {
|
|
item = ingredient.item,
|
|
count = math.ceil(missingOutput * ingredient.count / outputCount),
|
|
}
|
|
end
|
|
else
|
|
local desiredInput
|
|
if recipe.completion == "activity" then desiredInput = recipe.inputCount
|
|
else desiredInput = math.ceil(missingOutput / (recipe.outputCount / recipe.inputCount)) end
|
|
inputPlan[1] = { item = recipe.input, count = desiredInput }
|
|
end
|
|
|
|
-- Requirements are kept in the logistics network and are not sent with the
|
|
-- main package. Precision Mechanisms use this for their deployer buffers.
|
|
for _, requirement in ipairs(recipe.requires or {}) do
|
|
if stockCount(requirement.item) < requirement.count then
|
|
return waitForDependency(job, requirement.item, requirement.count)
|
|
end
|
|
end
|
|
|
|
-- Check the complete recipe before sending its first package. This prevents
|
|
-- a mixer basin from receiving only one half of a planned batch.
|
|
for _, ingredient in ipairs(inputPlan) do
|
|
if ingredient.count <= 0 or stockCount(ingredient.item) < ingredient.count then
|
|
return waitForDependency(job, ingredient.item, ingredient.count)
|
|
end
|
|
end
|
|
|
|
local sentInputs = {}
|
|
for _, ingredient in ipairs(inputPlan) do
|
|
local sent, err = request(recipe.address or selectedStation, ingredient.item, ingredient.count)
|
|
if sent ~= ingredient.count then
|
|
failJob(job, "Teilversand " .. prettyItemName(ingredient.item)
|
|
.. ": " .. formatNumber(sent) .. "/" .. formatNumber(ingredient.count)
|
|
.. (err and (" - " .. tostring(err)) or ""))
|
|
return false
|
|
end
|
|
sentInputs[ingredient.item] = (sentInputs[ingredient.item] or 0) + sent
|
|
job.inputSent = (job.inputSent or 0) + sent
|
|
end
|
|
|
|
job.lastBatchInputs = sentInputs
|
|
job.lastBatchInput = nil
|
|
job.activeStation, job.status = selectedStation, "RUNNING"
|
|
job.waitingFor, job.dependencyJobId, job.lastDependencyLog = nil, nil, nil
|
|
clearMEWait(job)
|
|
job.phaseStartedAt, job.lastProgressAt, job.warned = epoch(), epoch(), false
|
|
local inputTotal = 0
|
|
for _, count in pairs(sentInputs) do inputTotal = inputTotal + count end
|
|
logEvent("#" .. job.id .. " gestartet: " .. recipe.label .. " (" .. inputTotal .. " Input)", colors.orange)
|
|
saveState() return true
|
|
end
|
|
|
|
local function retryOrFail(job, missing, reason)
|
|
if job.retries >= MAX_RETRIES then failJob(job, reason .. "; Rest " .. formatNumber(missing)) return end
|
|
job.retries = job.retries + 1
|
|
addError(job, "RETRY", reason .. "; Rest " .. formatNumber(missing))
|
|
logEvent("#" .. job.id .. " Retry " .. job.retries .. "/" .. MAX_RETRIES .. ", Rest " .. formatNumber(missing), colors.orange)
|
|
job.activeStation, job.status, job.lastProgressAt = nil, "WAITING", epoch()
|
|
saveState()
|
|
end
|
|
|
|
local function updateNormal(job)
|
|
local recipe = RECIPES[job.recipeId]
|
|
local watched = recipe.outputs or { recipe.output }
|
|
observeItems(job, watched)
|
|
if recipe.completion == "activity" then
|
|
if job.status == "WAITING" or job.status == "WAITING_INPUT" or job.status == "WAITING_ME" then
|
|
dispatchNormal(job, 1)
|
|
return
|
|
end
|
|
local total = 0
|
|
for _, item in ipairs(watched) do total = total + produced(job, item) end
|
|
job.progress = total
|
|
if total > 0 and job.status ~= "DRAINING" then beginDrain(job) end
|
|
if job.status == "DRAINING" and epoch() - job.lastProgressAt >= DRAIN_SECONDS then finishJob(job)
|
|
elseif job.status == "RUNNING" and epoch() - job.lastProgressAt >= DRAIN_SECONDS then retryOrFail(job, 1, "Kein Output angekommen") end
|
|
return
|
|
end
|
|
local current = produced(job, recipe.output)
|
|
job.progress = math.min(job.targetCount, current)
|
|
local missing = math.max(0, job.targetCount - current)
|
|
if missing <= 0 then
|
|
if job.status ~= "DRAINING" then beginDrain(job) end
|
|
if epoch() - job.lastProgressAt >= DRAIN_SECONDS then finishJob(job) end
|
|
return
|
|
end
|
|
if job.status == "WAITING" or job.status == "WAITING_INPUT" or job.status == "WAITING_ME" then dispatchNormal(job, missing)
|
|
elseif job.status == "DRAINING" and epoch() - job.lastProgressAt >= DRAIN_SECONDS then
|
|
retryOrFail(job, missing, "Nachlauf beendet, Output unvollstaendig")
|
|
elseif job.status == "RUNNING" then
|
|
local idle = epoch() - job.lastProgressAt
|
|
if idle >= WARNING_SECONDS and not job.warned then job.warned = true logEvent("#" .. job.id .. " wartet auf Output", colors.orange) end
|
|
if idle >= DRAIN_SECONDS then retryOrFail(job, missing, "Kein weiterer Output") end
|
|
end
|
|
end
|
|
|
|
local function dispatchMetalCrushing(job, remaining, plan)
|
|
if stationBusy("crushing", job) then return end
|
|
local required = math.max(1, math.min(64, math.ceil(remaining / 3)))
|
|
local wanted = math.min(stockCount(plan.source), required)
|
|
if wanted <= 0 then
|
|
waitForME(job, plan.source, required)
|
|
return
|
|
end
|
|
local sent, err = request("crushing", plan.source, wanted)
|
|
if sent <= 0 then failJob(job, plan.sourceName .. "-Versand fehlgeschlagen: " .. tostring(err or "unbekannt")) return end
|
|
job.activeStation, job.phase, job.status = "crushing", "CRUSHING", "RUNNING"
|
|
job.lastBatchInput, job.phaseStartedAt, job.lastProgressAt, job.warned = sent, epoch(), epoch(), false
|
|
logEvent("#" .. job.id .. " Teilauftrag: " .. sent .. " " .. plan.sourceName .. " crushen", colors.orange) saveState()
|
|
end
|
|
|
|
local function dispatchMetalWashing(job, remaining, plan)
|
|
if stationBusy("fan:washing", job) then return end
|
|
local wanted = math.min(stockCount(plan.clump), math.ceil(remaining / 9))
|
|
if wanted <= 0 then dispatchMetalCrushing(job, remaining, plan) return end
|
|
local sent, err = request("fan:washing", plan.clump, wanted)
|
|
if sent <= 0 then failJob(job, plan.name .. "-Clump-Versand fehlgeschlagen: " .. tostring(err or "unbekannt")) return end
|
|
job.activeStation, job.phase, job.status = "fan:washing", "WASHING", "RUNNING"
|
|
job.lastBatchInput, job.phaseStartedAt, job.lastProgressAt, job.warned = sent, epoch(), epoch(), false
|
|
job.phaseOutputBaseline = produced(job, plan.nugget)
|
|
job.phaseExpected = sent * 9
|
|
logEvent("#" .. job.id .. " Teilauftrag: " .. sent .. " Clumps waschen", colors.orange) saveState()
|
|
end
|
|
|
|
local function updateMetal(job)
|
|
local plan = METAL_PLANS[job.recipeId]
|
|
observeItems(job, { plan.nugget, plan.clump })
|
|
local nuggets = produced(job, plan.nugget)
|
|
job.progress = math.min(job.targetCount, nuggets)
|
|
local remaining = math.max(0, job.targetCount - nuggets)
|
|
if remaining <= 0 then
|
|
if job.status ~= "DRAINING" then job.phase = "FINAL_DRAIN" beginDrain(job) end
|
|
if epoch() - job.lastProgressAt >= DRAIN_SECONDS then finishJob(job) end
|
|
return
|
|
end
|
|
if job.status == "WAITING" or job.status == "WAITING_ME" then
|
|
job.activeStation = nil
|
|
if job.meWaitingFor and not waitForME(job, job.meWaitingFor, job.meRequired or 1) then return end
|
|
dispatchMetalWashing(job, remaining, plan)
|
|
return
|
|
end
|
|
|
|
-- Do not wait for the complete 60-second crushing drain when the material
|
|
-- which has already reached storage can satisfy the remaining parent job.
|
|
-- Late crushing returns remain valid surplus and are still counted.
|
|
if job.phase == "CRUSHING" and stockCount(plan.clump) * 9 >= remaining then
|
|
job.activeStation, job.status, job.phase = nil, "WAITING", "PLAN"
|
|
logEvent("#" .. job.id .. " genug Clumps angekommen - sofort weiter zum Washing", colors.lime)
|
|
saveState()
|
|
dispatchMetalWashing(job, remaining, plan)
|
|
return
|
|
end
|
|
|
|
local idle = epoch() - job.lastProgressAt
|
|
if idle >= WARNING_SECONDS and not job.warned then
|
|
job.warned = true logEvent("#" .. job.id .. " " .. tostring(job.phase) .. " wartet auf Output", colors.orange)
|
|
end
|
|
if idle < DRAIN_SECONDS then return end
|
|
job.activeStation = nil
|
|
if job.phase == "CRUSHING" then
|
|
job.status, job.phase, job.lastProgressAt = "WAITING", "PLAN", epoch() saveState()
|
|
elseif job.phase == "WASHING" then
|
|
local phaseGain = math.max(0, produced(job, plan.nugget) - (job.phaseOutputBaseline or 0))
|
|
if phaseGain >= (job.phaseExpected or 0) then
|
|
-- Batch arrived completely, but the parent still needs more: replan.
|
|
job.status, job.phase, job.lastProgressAt = "WAITING", "PLAN", epoch()
|
|
saveState()
|
|
else
|
|
retryOrFail(job, remaining, "Washing-Nachlauf beendet")
|
|
end
|
|
elseif idle >= DRAIN_SECONDS then retryOrFail(job, remaining, plan.name .. "-Auftrag ohne Fortschritt") end
|
|
end
|
|
|
|
local function updateJobs()
|
|
if state.mode == "OFF" then return end
|
|
for _, job in ipairs(state.jobs) do
|
|
if not terminal(job) then
|
|
local recipe = RECIPES[job.recipeId]
|
|
if not recipe then failJob(job, "Rezept nicht mehr vorhanden")
|
|
elseif METAL_PLANS[recipe.planner] then updateMetal(job)
|
|
else updateNormal(job) end
|
|
end
|
|
end
|
|
end
|
|
|
|
newJob = function(recipeId, targetCount, origin, parentJobId)
|
|
local recipe = RECIPES[recipeId]
|
|
local job = {
|
|
id = state.nextJobId, recipeId = recipeId, status = "WAITING",
|
|
phase = recipe.planner and "PLAN" or "NORMAL",
|
|
targetCount = targetCount or recipe.targetCount or recipe.outputCount or 1,
|
|
origin = origin or "MANUAL",
|
|
parentJobId = parentJobId,
|
|
baseline = {}, lastObserved = {}, arrived = {}, progress = 0, retries = 0,
|
|
createdAt = epoch(), lastProgressAt = epoch(), phaseStartedAt = epoch(),
|
|
}
|
|
state.nextJobId = state.nextJobId + 1
|
|
if recipe.output then setBaseline(job, recipe.output) end
|
|
for _, output in ipairs(recipe.outputs or {}) do setBaseline(job, output) end
|
|
local metalPlan = METAL_PLANS[recipe.planner]
|
|
if metalPlan then setBaseline(job, metalPlan.clump) end
|
|
state.jobs[#state.jobs + 1] = job
|
|
statusText, statusColor = "EINGEREIHT #" .. job.id .. ": " .. recipe.label, colors.orange
|
|
logEvent(statusText .. (job.origin == "AUTO" and " [AUTO]" or ""), colors.orange) saveState() return job
|
|
end
|
|
|
|
local function maintainStock()
|
|
if state.mode ~= "AUTO" then return end
|
|
for _, rule in ipairs(KEEP_STOCK) do
|
|
local current = stockCount(rule.item)
|
|
if current < rule.target and not findJobByRecipe(rule.recipeId) then
|
|
local missing = rule.target - current
|
|
newJob(rule.recipeId, missing, "AUTO")
|
|
logEvent("KEEP STOCK: " .. prettyItemName(rule.item) .. " "
|
|
.. formatNumber(current) .. "/" .. formatNumber(rule.target), colors.cyan)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function cancelJob(job)
|
|
clearMEWait(job)
|
|
job.status, job.activeStation, job.finishedAt = "CANCELLED", nil, epoch()
|
|
logEvent("#" .. job.id .. " manuell abgebrochen", colors.red)
|
|
addError(job, "CANCELLED", "Manuell abgebrochen; bereits versendete Pakete laufen aus")
|
|
statusText, statusColor = "ABGEBROCHEN #" .. job.id, colors.red saveState()
|
|
end
|
|
|
|
local function writeAt(x, y, value, foreground, background)
|
|
local width, height = monitor.getSize()
|
|
if y < 1 or y > height or x > width then return end
|
|
monitor.setCursorPos(math.max(1, x), y) monitor.setTextColor(foreground or colors.white)
|
|
monitor.setBackgroundColor(background or colors.black)
|
|
monitor.write(tostring(value):sub(1, math.max(0, width - x + 1)))
|
|
end
|
|
|
|
local function center(y, value, foreground, background)
|
|
local width = monitor.getSize() value = tostring(value)
|
|
writeAt(math.max(1, math.floor((width - #value) / 2) + 1), y, value, foreground, background)
|
|
end
|
|
|
|
local function fill(x1, y1, x2, y2, background)
|
|
for y = y1, y2 do writeAt(x1, y, string.rep(" ", x2 - x1 + 1), colors.white, background) end
|
|
end
|
|
|
|
local function drawStock(width)
|
|
local perPage = 10
|
|
stockPageCount = math.max(1, math.ceil(#stockEntries / perPage))
|
|
stockPage = math.max(1, math.min(stockPage, stockPageCount))
|
|
stockPageButtons = {
|
|
{ direction = -1, x1 = 1, x2 = math.floor(width / 2), y1 = 3, y2 = 7, enabled = stockPage > 1 },
|
|
{ direction = 1, x1 = math.floor(width / 2) + 1, x2 = width, y1 = 3, y2 = 7, enabled = stockPage < stockPageCount },
|
|
}
|
|
writeAt(2, 3, stockPage > 1 and "<" or " ", colors.yellow)
|
|
center(3, "LAGER " .. stockPage .. "/" .. stockPageCount, colors.cyan)
|
|
writeAt(width - 1, 3, stockPage < stockPageCount and ">" or " ", colors.yellow)
|
|
local columnWidth, first = math.floor((width - 6) / 2), (stockPage - 1) * perPage + 1
|
|
for position = 1, perPage do
|
|
local entry = stockEntries[first + position - 1]
|
|
if entry then
|
|
local x, y = position % 2 == 1 and 3 or columnWidth + 5, 4 + math.floor((position - 1) / 2)
|
|
local label, maxLabel = entry.label, math.max(8, columnWidth - 13)
|
|
if #label > maxLabel then label = label:sub(1, maxLabel - 1) .. "~" end
|
|
writeAt(x, y, label .. ": " .. formatNumber(entry.count), colors.lime)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function progressText(job)
|
|
local recipe = RECIPES[job.recipeId]
|
|
local idle = math.max(0, epoch() - (job.lastProgressAt or epoch()))
|
|
if job.status == "WAITING_INPUT" then
|
|
return "WARTE: " .. prettyItemName(job.waitingFor or "Input")
|
|
.. (job.dependencyJobId and (" (#" .. job.dependencyJobId .. ")") or "")
|
|
end
|
|
if job.status == "WAITING_ME" then
|
|
return "ME: " .. prettyItemName(job.meWaitingFor or job.waitingFor or "Input")
|
|
.. " " .. formatNumber(stockCount(job.meWaitingFor or ""))
|
|
.. "/" .. formatNumber(job.meRequired or 0)
|
|
end
|
|
if recipe and recipe.completion == "activity" then
|
|
return formatNumber(job.progress or 0) .. " ANGEKOMMEN " .. tostring(job.phase) .. " " .. idle .. "s"
|
|
end
|
|
local target, progress = math.max(1, job.targetCount or 1), math.min(job.targetCount or 1, job.progress or 0)
|
|
local percent = math.floor(progress * 1000 / target) / 10
|
|
return formatNumber(progress) .. "/" .. formatNumber(target) .. " " .. percent .. "% " .. tostring(job.phase) .. " " .. idle .. "s"
|
|
end
|
|
|
|
local function drawAction(recipeId, x1, y1, x2, y2)
|
|
local recipe, job = RECIPES[recipeId], findJobByRecipe(recipeId)
|
|
local enabled = state.mode ~= "OFF" and not job
|
|
local kind, id = job and "cancel" or "order", job and job.id or recipeId
|
|
local isArmed = armed and armed.kind == kind and armed.id == id and epoch() <= armedUntil
|
|
local bg, fg = colors.gray, colors.lightGray
|
|
if job then bg, fg = isArmed and colors.red or colors.orange, colors.black
|
|
elseif enabled then bg, fg = isArmed and colors.orange or colors.green, isArmed and colors.black or colors.white end
|
|
fill(x1, y1, x2, y2, bg)
|
|
local label = job and (isArmed and "NOCHMALS: ABBRECHEN #" .. job.id or "#" .. job.id .. " " .. progressText(job))
|
|
or (isArmed and "NOCHMALS: " .. recipe.label or recipe.label)
|
|
if #label > x2 - x1 + 1 then label = label:sub(1, x2 - x1) .. "~" end
|
|
writeAt(math.max(x1, math.floor((x1 + x2 - #label) / 2)), y1, label, fg, bg)
|
|
buttons[#buttons + 1] = { recipeId = recipeId, job = job, enabled = enabled, x1 = x1, y1 = y1, x2 = x2, y2 = y2 }
|
|
end
|
|
|
|
local function drawModes(width)
|
|
modeButtons = {}
|
|
local labels, startX = { "AUTO", "MANUAL", "OFF" }, math.floor((width - 30) / 2) + 1
|
|
for index, mode in ipairs(labels) do
|
|
local x1 = startX + (index - 1) * 10
|
|
local bg = state.mode == mode and (mode == "OFF" and colors.red or colors.green) or colors.gray
|
|
fill(x1, 9, x1 + 8, 9, bg) writeAt(x1 + math.floor((9 - #mode) / 2), 9, mode, colors.white, bg)
|
|
modeButtons[#modeButtons + 1] = { mode = mode, x1 = x1, x2 = x1 + 8, y1 = 9, y2 = 9 }
|
|
end
|
|
end
|
|
|
|
local function drawActionPage(width)
|
|
local perPage = 6
|
|
local pages = math.max(1, math.ceil(#ACTION_ORDER / perPage))
|
|
actionPage = math.max(1, math.min(actionPage, pages))
|
|
center(10, "< REZEPTE " .. actionPage .. "/" .. pages .. " >", colors.yellow)
|
|
actionPageButtons = {
|
|
{ direction = -1, x1 = 1, x2 = math.floor(width / 2), y1 = 10, y2 = 10, enabled = actionPage > 1 },
|
|
{ direction = 1, x1 = math.floor(width / 2) + 1, x2 = width, y1 = 10, y2 = 10, enabled = actionPage < pages },
|
|
}
|
|
return (actionPage - 1) * perPage + 1, math.min(#ACTION_ORDER, actionPage * perPage)
|
|
end
|
|
|
|
local function drawLogs(width, height, top)
|
|
local half = math.floor(width / 2)
|
|
writeAt(2, top, "LIVE-LOG", colors.yellow)
|
|
for index, entry in ipairs(events) do
|
|
writeAt(2, top + index, ("[" .. entry.time .. "] " .. entry.text):sub(1, half - 3), entry.color)
|
|
end
|
|
errorPageButtons = {}
|
|
if #state.errors == 0 then writeAt(half + 2, top, "FEHLERSPEICHER: leer", colors.gray) return end
|
|
local perPage, pages = 3, math.max(1, math.ceil(#state.errors / 3))
|
|
errorPage = math.max(1, math.min(errorPage, pages))
|
|
writeAt(half + 2, top, "< FEHLERSPEICHER " .. errorPage .. "/" .. pages .. " >", colors.red)
|
|
errorPageButtons = {
|
|
{ direction = -1, x1 = half + 1, x2 = half + math.floor((width - half) / 2), y1 = top, y2 = height - 1, enabled = errorPage > 1 },
|
|
{ direction = 1, x1 = half + math.floor((width - half) / 2) + 1, x2 = width, y1 = top, y2 = height - 1, enabled = errorPage < pages },
|
|
}
|
|
local first = (errorPage - 1) * perPage + 1
|
|
for position = 1, perPage do
|
|
local entry = state.errors[first + position - 1]
|
|
if entry then
|
|
local line = "[" .. entry.time .. "] #" .. entry.jobId .. " " .. entry.code .. ": " .. entry.detail
|
|
writeAt(half + 2, top + position, line:sub(1, width - half - 2), colors.red)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function drawVaults(width, height)
|
|
local firstRow = height - 2
|
|
writeAt(2, firstRow, "VAULTS", colors.cyan)
|
|
if #vaults == 0 then
|
|
writeAt(10, firstRow, "keine Vault-Peripherie", colors.gray)
|
|
return
|
|
end
|
|
|
|
local x, y = 10, firstRow
|
|
for index, vault in ipairs(vaults) do
|
|
local percent = math.floor(vault.percent * 10 + 0.5) / 10
|
|
local text = "V" .. index .. " " .. percent .. "% (frei " .. formatNumber(vault.free) .. ")"
|
|
if x + #text > width then
|
|
x, y = 10, y + 1
|
|
end
|
|
if y >= height then break end
|
|
local color = colors.lime
|
|
if vault.percent >= 95 then color = colors.red
|
|
elseif vault.percent >= 80 then color = colors.orange end
|
|
writeAt(x, y, text, color)
|
|
x = x + #text + 2
|
|
end
|
|
end
|
|
|
|
local function render()
|
|
local width, height = monitor.getSize()
|
|
monitor.setBackgroundColor(colors.black) monitor.setTextColor(colors.white) monitor.clear() buttons = {}
|
|
center(1, "CREATE FACTORY SCHEDULER V" .. VERSION, colors.cyan) center(2, statusText, statusColor)
|
|
drawStock(width) drawModes(width)
|
|
local top, gap = 11, 2
|
|
local buttonWidth = math.floor((width - 6 - gap) / 2)
|
|
local left, right = 3, 3 + buttonWidth + gap
|
|
local firstAction, lastAction = drawActionPage(width)
|
|
for absoluteIndex = firstAction, lastAction do
|
|
local index, recipeId = absoluteIndex - firstAction + 1, ACTION_ORDER[absoluteIndex]
|
|
drawAction(recipeId, index % 2 == 1 and left or right, top + math.floor((index - 1) / 2) * 2,
|
|
(index % 2 == 1 and left or right) + buttonWidth - 1, top + math.floor((index - 1) / 2) * 2)
|
|
end
|
|
drawLogs(width, height, 17)
|
|
drawVaults(width, height)
|
|
writeAt(2, height, "Bestellen/Abbrechen/OFF: doppelt beruehren | Nachlauf: " .. DRAIN_SECONDS .. "s", colors.gray)
|
|
end
|
|
|
|
local function inside(x, y, button)
|
|
return x >= button.x1 and x <= button.x2 and y >= button.y1 and y <= button.y2
|
|
end
|
|
|
|
local function armOrConfirm(kind, id, callback)
|
|
local now = epoch()
|
|
if armed and armed.kind == kind and armed.id == id and now <= armedUntil then
|
|
armed, armedUntil = nil, 0 callback()
|
|
else
|
|
armed, armedUntil = { kind = kind, id = id }, now + CONFIRM_SECONDS
|
|
statusText, statusColor = "Zur Bestaetigung erneut beruehren", colors.orange
|
|
end
|
|
end
|
|
|
|
local function setMode(mode)
|
|
local now = epoch()
|
|
if state.mode == "OFF" and mode ~= "OFF" and state.pausedAt then
|
|
local pausedFor = math.max(0, now - state.pausedAt)
|
|
for _, job in ipairs(state.jobs) do
|
|
if not terminal(job) then
|
|
job.lastProgressAt = (job.lastProgressAt or now) + pausedFor
|
|
job.phaseStartedAt = (job.phaseStartedAt or now) + pausedFor
|
|
if job.drainStartedAt then job.drainStartedAt = job.drainStartedAt + pausedFor end
|
|
end
|
|
end
|
|
state.pausedAt = nil
|
|
elseif mode == "OFF" and state.mode ~= "OFF" then
|
|
state.pausedAt = now
|
|
end
|
|
state.mode = mode
|
|
end
|
|
|
|
local function handleTouch(x, y)
|
|
for _, button in ipairs(stockPageButtons) do
|
|
if inside(x, y, button) then if button.enabled then stockPage = stockPage + button.direction end return end
|
|
end
|
|
for _, button in ipairs(errorPageButtons) do
|
|
if inside(x, y, button) then if button.enabled then errorPage = errorPage + button.direction end return end
|
|
end
|
|
for _, button in ipairs(actionPageButtons) do
|
|
if inside(x, y, button) then if button.enabled then actionPage = actionPage + button.direction end return end
|
|
end
|
|
for _, button in ipairs(modeButtons) do
|
|
if inside(x, y, button) then
|
|
if button.mode == "OFF" then
|
|
armOrConfirm("mode", "OFF", function()
|
|
setMode("OFF")
|
|
statusText, statusColor = "MODUS OFF - Timer pausiert", colors.red
|
|
logEvent("Betriebsmodus OFF", colors.red) saveState()
|
|
end)
|
|
else
|
|
setMode(button.mode)
|
|
statusText, statusColor = "MODUS " .. button.mode, colors.lime
|
|
logEvent("Betriebsmodus " .. button.mode, colors.cyan) saveState()
|
|
end
|
|
return
|
|
end
|
|
end
|
|
for _, button in ipairs(buttons) do
|
|
if inside(x, y, button) then
|
|
if button.job then armOrConfirm("cancel", button.job.id, function() cancelJob(button.job) end)
|
|
elseif not button.enabled then statusText, statusColor = "Im OFF-Modus keine neuen Auftraege", colors.red
|
|
else armOrConfirm("order", button.recipeId, function() newJob(button.recipeId) end) end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
loadState() refreshStock() refreshVaults()
|
|
logEvent("Scheduler V" .. VERSION .. " gestartet auf Computer " .. os.getComputerID(), colors.cyan)
|
|
render()
|
|
local refreshTimer = os.startTimer(REFRESH_SECONDS)
|
|
while true do
|
|
local event, p1, p2, p3 = os.pullEvent()
|
|
if event == "monitor_touch" and p1 == monitorName then handleTouch(p2, p3) render()
|
|
elseif event == "timer" and p1 == refreshTimer then
|
|
if armed and epoch() > armedUntil then
|
|
armed, armedUntil = nil, 0 statusText, statusColor = "Bestaetigung abgelaufen", colors.gray
|
|
end
|
|
if refreshStock() then maintainStock() updateJobs() end
|
|
refreshVaults()
|
|
render() refreshTimer = os.startTimer(REFRESH_SECONDS)
|
|
elseif event == "peripheral" or event == "peripheral_detach" then refreshStock() refreshVaults() render() end
|
|
end
|