39 lines
1.3 KiB
Markdown
39 lines
1.3 KiB
Markdown
# FS25 Mine Equipment Shed
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Placeable prototype for a large mine-style equipment shed in Farming Simulator 25.
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## Concept
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- Large industrial shed for tractors, loaders, trailers and mine equipment.
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- Wide front access for AutoDrive routes and manual turning.
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- Warm work lights, rugged corrugated metal, concrete, timber and steel look.
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- Prepared marker transforms for AutoDrive-friendly parking points.
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## Target Dimensions
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- Footprint: about 42 m wide x 32 m deep
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- Entry width: about 28 m
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- Entry height: about 8 m
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- Internal driving lane: about 10 m wide
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- Parking bays: 4 large bays by default, expandable to 6 or 8
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## AutoDrive Plan
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AutoDrive routes are usually stored in the savegame/map network, so a placeable cannot reliably include final connected routes when the building may be placed anywhere.
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This mod prepares named transform markers in the i3d:
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- `AD_Entrance`
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- `AD_Exit`
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- `AD_Parking_01`
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- `AD_Parking_02`
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- `AD_Parking_03`
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- `AD_Parking_04`
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After placing the shed, create or import the AutoDrive nodes at those marker positions and connect `AD_Entrance` / `AD_Exit` to your existing route network.
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## Current Status
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This is an initial code and structure prototype. The i3d contains placeholder geometry and marker nodes. Replace the placeholder meshes/materials in Giants Editor or Blender with the final model.
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