1.3 KiB
1.3 KiB
AutoDrive Layout Notes
The shed is designed around a simple one-way AutoDrive flow:
- Existing network enters at
AD_Entrance. - Route continues through the wide front opening to
AD_Exit. - Parking branches lead from the inner lane to
AD_Parking_01throughAD_Parking_04. - Vehicles leave parking spots by reversing or looping back to
AD_Exit, depending on your vehicle size and route style.
Recommended In-Game Setup
- Use a straight connector from your yard road to
AD_Entrance. - Add a slow-speed node just before the shed opening.
- Create one destination per parking marker:
Mine Shed P1Mine Shed P2Mine Shed P3Mine Shed P4
- Keep the entrance lane about 10 m wide.
- Avoid placing decorative props or collision pillars inside the middle lane.
Marker Coordinates
These coordinates are local to the placeable root and must be converted by placement position in the savegame:
| Marker | Local X | Local Y | Local Z | Purpose |
|---|---|---|---|---|
| AD_Entrance | 0 | 0 | -24 | Connection from yard network |
| AD_Exit | 0 | 0 | -19 | Inner front lane node |
| AD_Parking_01 | -14 | 0 | 6 | Large left bay |
| AD_Parking_02 | -5 | 0 | 6 | Inner left bay |
| AD_Parking_03 | 5 | 0 | 6 | Inner right bay |
| AD_Parking_04 | 14 | 0 | 6 | Large right bay |