35 lines
1.3 KiB
Markdown
35 lines
1.3 KiB
Markdown
# AutoDrive Layout Notes
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The shed is designed around a simple one-way AutoDrive flow:
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1. Existing network enters at `AD_Entrance`.
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2. Route continues through the wide front opening to `AD_Exit`.
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3. Parking branches lead from the inner lane to `AD_Parking_01` through `AD_Parking_04`.
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4. Vehicles leave parking spots by reversing or looping back to `AD_Exit`, depending on your vehicle size and route style.
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## Recommended In-Game Setup
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- Use a straight connector from your yard road to `AD_Entrance`.
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- Add a slow-speed node just before the shed opening.
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- Create one destination per parking marker:
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- `Mine Shed P1`
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- `Mine Shed P2`
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- `Mine Shed P3`
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- `Mine Shed P4`
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- Keep the entrance lane about 10 m wide.
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- Avoid placing decorative props or collision pillars inside the middle lane.
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## Marker Coordinates
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These coordinates are local to the placeable root and must be converted by placement position in the savegame:
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| Marker | Local X | Local Y | Local Z | Purpose |
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| --- | ---: | ---: | ---: | --- |
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| AD_Entrance | 0 | 0 | -24 | Connection from yard network |
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| AD_Exit | 0 | 0 | -19 | Inner front lane node |
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| AD_Parking_01 | -14 | 0 | 6 | Large left bay |
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| AD_Parking_02 | -5 | 0 | 6 | Inner left bay |
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| AD_Parking_03 | 5 | 0 | 6 | Inner right bay |
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| AD_Parking_04 | 14 | 0 | 6 | Large right bay |
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